Code: Select all
if Player:GetState():GetState( 9960 ) == nil and Helper:CheckAvailableInventory ( "Greater Running Scroll" ) then
PlayerInput:Inventory( "Greater Running Scroll" );
end
if Player:GetState():GetState( 9959 ) == nil and Helper:CheckAvailableInventory ( "Greater Courage Scroll" ) then
PlayerInput:Inventory( "Greater Courage Scroll" );
end