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Re: Project: Auto leveling new character

Posted: Wed Aug 30, 2017 9:36 pm
by agonic
cooco wrote:
Wed Aug 30, 2017 6:59 pm
I never play asmodian side :(
:shock: :shock: :lol: :lol: :lol: :lol:

Re: Project: Auto leveling new character

Posted: Wed Aug 30, 2017 9:38 pm
by agonic
But imo, I you make like this script, it should be universal. Not for a side ;) ;)

Re: Project: Auto leveling new character

Posted: Wed Aug 30, 2017 10:02 pm
by nucular
agonic wrote:
Wed Aug 30, 2017 9:38 pm
But imo, I you make like this script, it should be universal. Not for a side ;) ;)
Well i would say yes he can if he wants to, but no he must not.

Thank you for building this and sharing this.
Just keep up your good work and maybe at some time in the future you will add more levels and maybe other routes/factions.

On technical side:
Personally i would have relied on more xml travel paths and not inside the code.
You can add on every node custom text which you can use inside your script for the logic. "TravelList:GetCurrent():GetParam()"
This would make the travel paths much more easier to change and to test.

Re: Project: Auto leveling new character

Posted: Wed Aug 30, 2017 10:39 pm
by cooco
agonic wrote:
Wed Aug 30, 2017 9:38 pm
But imo, I you make like this script, it should be universal. Not for a side ;) ;)
I dont't know asmodiam map, i don't know teleport, airline, mob zone and level. This is my problem.

nucular wrote:
Wed Aug 30, 2017 10:02 pm
Personally i would have relied on more xml travel paths and not inside the code.
You can add on every node custom text which you can use inside your script for the logic. "TravelList:GetCurrent():GetParam()"
This would make the travel paths much more easier to change and to test.
I tried to inizialize TravelList inside lua file with no success so i wrote my coordinate inside an array.

A fast question, how can i know if and "invite party dialog" is visible? I need it to auto invite two character to run Nochsana training camp

Re: Project: Auto leveling new character

Posted: Thu Aug 31, 2017 12:39 am
by unkn0wnus3r
cooco wrote:
Wed Aug 30, 2017 10:39 pm
agonic wrote:
Wed Aug 30, 2017 9:38 pm
But imo, I you make like this script, it should be universal. Not for a side ;) ;)
I dont't know asmodiam map, i don't know teleport, airline, mob zone and level. This is my problem.

nucular wrote:
Wed Aug 30, 2017 10:02 pm
Personally i would have relied on more xml travel paths and not inside the code.
You can add on every node custom text which you can use inside your script for the logic. "TravelList:GetCurrent():GetParam()"
This would make the travel paths much more easier to change and to test.
I tried to inizialize TravelList inside lua file with no success so i wrote my coordinate inside an array.

A fast question, how can i know if and "invite party dialog" is visible? I need it to auto invite two character to run Nochsana training camp
Doesnt Grinderframework accept any request by default?
If i invite a char running the grinder it will always accept group requests and other stuff.

Re: Project: Auto leveling new character

Posted: Thu Aug 31, 2017 1:22 am
by cooco
unkn0wnus3r wrote:
Thu Aug 31, 2017 12:39 am
Doesnt Grinderframework accept any request by default?
If i invite a char running the grinder it will always accept group requests and other stuff.
Tnx, nice info :mrgreen:

Re: Project: Auto leveling new character

Posted: Thu Aug 31, 2017 2:32 am
by Quirunerk
RESPECT.

Re: Project: Auto leveling new character

Posted: Thu Aug 31, 2017 5:23 am
by creatine
cooco wrote:
Tue Aug 29, 2017 4:29 pm
Hello community

I'm writing a script for auto leveling new character automatically. This script implement OfficialGrinderFramework to have his own attack, potion, etc.. routine.
Actually i implement level 1 to 9 and 10 to 25.

How to use it:
Download and put the base framework file LevelingNewCharacter.lua in Scripting folder.


Level 1 to 9 Poeta
Put file Level 1-9 Poeta.lua in Scripting folder.
Image
Cause a problem with Pernos need to manually choose Class Path.

This is a video with the script at work.
https://www.youtube.com/watch?v=3IEpBg4Dwbw

Level 10 to 25 - Verteron
Put file Level 10-25 Verteron.lua in Scripting folder.
Bind at Verteron Obelisk.
Take Pink quest and deliver first Verteron campaign quest.
Run script.

When you reach lvl25 deliver Campaign quest Deeply rooted thirst for vengeance in verteron citadel and Santum (unlock first stigma slot). Complete new pink quest too

This is a video with the script at work.
https://youtu.be/TRqZm4mt3vI


Any feedback would be greatly appreciated! :)
I tried it with gunner. bot jsut leveled to level 4, then just walked past mob to an area of level 6 mobs, and started attacking (and died). ended up in a loop with the bot attacking training dummy endlessly.

Re: Project: Auto leveling new character

Posted: Thu Aug 31, 2017 10:38 am
by cooco
creatine wrote:
Thu Aug 31, 2017 5:23 am
I tried it with gunner. bot jsut leveled to level 4, then just walked past mob to an area of level 6 mobs, and started attacking (and died). ended up in a loop with the bot attacking training dummy endlessly.
Your gunner rest if low hp/mana?

Re: Project: Auto leveling new character

Posted: Thu Aug 31, 2017 12:29 pm
by unkn0wnus3r
cooco wrote:
Thu Aug 31, 2017 10:38 am
creatine wrote:
Thu Aug 31, 2017 5:23 am
I tried it with gunner. bot jsut leveled to level 4, then just walked past mob to an area of level 6 mobs, and started attacking (and died). ended up in a loop with the bot attacking training dummy endlessly.
Your gunner rest if low hp/mana?
i guess the problem is that there are 2 worgs at some point, if aggroed by both u might end up dieing even with full hp.