Project: Auto leveling new character

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cooco
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Project: Auto leveling new character

Post by cooco » Tue Aug 29, 2017 4:29 pm

Hello community

I'm writing a script for auto leveling new character automatically. This script implement OfficialGrinderFramework to have his own attack, potion, etc.. routine.
Actually i implement level 1 to 9 and 10 to 25.

How to use it:
Download and put the base framework file LevelingNewCharacter.lua in Scripting folder.
Image

Level 1 to 9 Poeta
Put file Level 1-9 Poeta.lua in Scripting folder.

Cause a problem with Pernos need to manually choose Class Path.

This is a video with the script at work.
https://www.youtube.com/watch?v=3IEpBg4Dwbw

Level 10 to 25 - Verteron
Put file Level 10-25 Verteron.lua in Scripting folder.
Bind at Verteron Obelisk.
Take Pink quest and deliver first Verteron campaign quest.
Run script.

When you reach lvl25 deliver Campaign quest Deeply rooted thirst for vengeance in verteron citadel and Santum (unlock first stigma slot). Complete new pink quest too

This is a video with the script at work.
https://youtu.be/TRqZm4mt3vI

Level 25 to 30 - Nochsana training camp - Beta
Put file Level 25-30 NochsanaTrainingCamp.lua in Scripting folder.
Configure script if u run multiclient.

Code: Select all

	-- Configure party members
	local server = ""; -- If u are intraserver. For example server = "-Urtem" or server = "-Hellion" or server = "-Thor". Empty if are in normal server
	
	-- Comment this line if u solo instance
	FrameworkExp:AddMemberParty("YourCharName1"..server);
	FrameworkExp:AddMemberParty("YourCharName2"..server);
Script take and delivery blue repeatable quest.
Script should automatically form party and leave when instance is done. Party leader change every time run instance.

This is a video with the script at work.
https://youtu.be/S_sl1-eDXME

Still beta version. Feedback if bug :)

Level 30 to 37 - Fire Temple

Put file Level 30-37 FireTemple.lua in Scripting folder.
Setup group like Nochsana training camp.
Move your chatacter near fire temple entrance then start script.

Level 37 to 42 - Kromede Trial

Put file Level 37-xxx Kromede Trial.lua in Scripting folder.
Move your chatacter near Kromede Trial entrance then start script.
VERY IMPORTANT SETTINGS: Zoom visual like first person. DON'T minimize the client

Any feedback would be greatly appreciated! :)
Attachments
Scripting 26-09-2017.rar
(112.71 KiB) Downloaded 88 times
Last edited by cooco on Fri Oct 13, 2017 2:37 pm, edited 10 times in total.

unkn0wnus3r
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Re: Project: Auto leveling new character

Post by unkn0wnus3r » Tue Aug 29, 2017 10:44 pm

Very cool idea ill test it soon and report back

cooco
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Re: Project: Auto leveling new character

Post by cooco » Tue Aug 29, 2017 11:16 pm

tnx :D

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Re: Project: Auto leveling new character

Post by unkn0wnus3r » Wed Aug 30, 2017 2:00 am

Ive to fix my Priest.lua first, it doesnt use Healing Light for some reason...
Also if you die at the worgs the script keeps running against the wall.

cooco
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Re: Project: Auto leveling new character

Post by cooco » Wed Aug 30, 2017 2:07 am

I fix priest.lua in this way
1) Open Macro aion menù
2) Drag and drop Healing Light skill in macro
3) Copy paste macro text in priest.lua

I think "Healing Light" isn't space but some other character.
Look at this post viewtopic.php?f=7&t=127

Try to enable potion in Settings.lua

Code: Select all

-- Indicates whether or not potions are allowed (does not use Serums, only Elixir and Potions).
self.Potion = true;

unkn0wnus3r
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Re: Project: Auto leveling new character

Post by unkn0wnus3r » Wed Aug 30, 2017 2:37 am

Oh ty, fixed it :)
But it doesnt seem to check for mana/health for resting so my priest runs out of mana and dies.
Did i miss some option or is there no option?

cooco
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Re: Project: Auto leveling new character

Post by cooco » Wed Aug 30, 2017 11:01 am

Your Settings.AllowRest is true?

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Re: Project: Auto leveling new character

Post by unkn0wnus3r » Wed Aug 30, 2017 11:13 am

Oh, my falt, i put the scritp in a new AS folder and just copied the class.lua files + nodes, resting is false by default.

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Re: Project: Auto leveling new character

Post by agonic » Wed Aug 30, 2017 3:54 pm

what about the ishalgen ?

cooco
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Re: Project: Auto leveling new character

Post by cooco » Wed Aug 30, 2017 6:59 pm

I never play asmodian side :(

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