Hey, is there a way to stop the bot if another player is around?
And a whitelist would be great, too so that other bots or own chars are not stopping the bot.
Improved safety
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Re: Improved safety
Thats just disableing cheats while others are around but it wont stop bot from botting around 

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Re: Improved safety
Well I guess it should be included in a code at this point. I am a computer programmer but I cannot program anything in lua.unkn0wnus3r wrote: ↑Sun Jul 23, 2017 6:34 pmThats just disableing cheats while others are around but it wont stop bot from botting around![]()
It must be something like Entity == player (or something) and then have a command that Disables the script from running.
I can figure an algorithm in theory but I cannot implement it in lua.
I play on NA Server Siel
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Re: Improved safety
We definetly have somthing like hostile and player check but i dont know if its only possible to check target.
Entity:IsPlayer()
Entity:IsHostile()
This only checks if the target is a player and if its hostile.
We also have somethink like an array of entitys called EntityList.
EntityList:GetEntity( Player:GetTargetID())
This calls the current target from the entity list i guess.
Propably it would be possible to implement something in HelperFunction.lua.
Entity:IsPlayer()
Entity:IsHostile()
This only checks if the target is a player and if its hostile.
We also have somethink like an array of entitys called EntityList.
EntityList:GetEntity( Player:GetTargetID())
This calls the current target from the entity list i guess.
Propably it would be possible to implement something in HelperFunction.lua.
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