cooco wrote: ↑Fri Oct 13, 2017 12:19 am
You can move your character with (can get x,y,z coordinate from Cheating 2.8 Form)
Hello cooco, I have a question regarding this command, I'm using it to make my character follow a coordinate list, but its only using the last one of the list.
Example:
Code: Select all
Player:SetMove(400.32, 290.78, 198.64);
Player:SetMove(394.82, 288.41, 198.69);
Player:SetMove(387.57, 285.87, 198.63);
Player:SetMove(381.20, 283.61, 198.47);
Player:SetMove(374.74, 280.62, 198.20);
Player:SetMove(369.45, 276.22, 198.13);
Player:SetMove(365.94, 272.59, 198.11);
Player:SetMove(361.53, 268.92, 197.61);
Player:SetMove(356.11, 265.92, 195.76);
Player:SetMove(351.17, 264.39, 194.52);
Player:SetMove(345.48, 263.20, 193.54);
Player:SetMove(340.58, 262.21, 193.05);
Player:SetMove(334.41, 261.32, 193.00);
Player:SetMove(329.28, 260.71, 192.62);
Player:SetMove(323.57, 260.34, 192.32);
Player:SetMove(318.28, 260.06, 191.54);
Player:SetMove(313.29, 259.85, 191.02);
Player:SetMove(307.88, 259.69, 191.02);
Player:SetMove(302.68, 259.60, 191.02);
Player:SetMove(295.79, 259.50, 191.02);
Player:SetMove(289.47, 259.44, 191.02);
Player:SetMove(284.15, 259.39, 191.02);
In this case my character travels directly to Player:SetMove(284.15, 259.39, 191.02);.
Is there a way to make it follow each coordinate at a time?.