have shortcut key finction in script?
Re: have shortcut key finction in script?
My mean is script have a function use game shorthcut key?
as:
i use PlayerInput:Ability( "Loot" ); alway have error , cant loot items .
when i close window , char dont stand , so cant use skills. and IsrResting() cant check .
as:
Code: Select all
sendkey(3); --- loot
sendkey(1); --- accatk
sendkey(2); --- skill***
sendkey(F1); --- select self
sendkey(Tab); --- next target
when i close window , char dont stand , so cant use skills. and IsrResting() cant check .
Last edited by ll8082 on Wed Mar 08, 2017 10:05 am, edited 2 times in total.
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Re: have shortcut key finction in script?
for looting, I use pet or
Code: Select all
if Entity ~= nil and Entity:IsMonster() and Entity:IsDead() then
PlayerInput:Console("/skill loot")
end
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Re: have shortcut key finction in script?
"when i close window , char dont stand , so cant use skills. and IsrResting() cant check ." ?ll8082 wrote: ↑Wed Mar 08, 2017 10:00 amMy mean is script have a function use game shorthcut key?
as:i use PlayerInput:Ability( "Loot" ); alway have error , cant loot items .Code: Select all
sendkey(3); --- loot sendkey(1); --- accatk sendkey(2); --- skill*** sendkey(F1); --- select self sendkey(Tab); --- next target
when i close window , char dont stand , so cant use skills. and IsrResting() cant check .
Re: have shortcut key finction in script?
oh yeah regarding those script, i wanna use my mouse wheel button or extra mouse button 1 and 2 to activate the script. do u know what should i write as the activation key?
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