UnknownProject 23.01.2018

creatine
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Re: UnknownProject 23.01.2018

Post by creatine » Fri Feb 09, 2018 6:43 pm

so I came here looking for new updated luna... couldnt find it :P

cooco
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Re: UnknownProject 23.01.2018

Post by cooco » Fri Feb 09, 2018 10:59 pm

creatine wrote:
Fri Feb 09, 2018 6:43 pm
so I came here looking for new updated luna... couldnt find it :P
Follow instruction to "install" script then start "ProjectUnknow" script and select "Luna daily" :D

creatine
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Re: UnknownProject 23.01.2018

Post by creatine » Sat Feb 10, 2018 3:15 am

cooco wrote:
Fri Feb 09, 2018 10:59 pm
creatine wrote:
Fri Feb 09, 2018 6:43 pm
so I came here looking for new updated luna... couldnt find it :P
Follow instruction to "install" script then start "ProjectUnknow" script and select "Luna daily" :D
oh thanks! i tried it for about 10 seconds before my game crashed XD
ill try it again after nucular gives an update. so far from that 10 seconds it seems to be working tho hehe

just wondering why are there different types of turrets selected. i can customize it over there right?
instead of naming it type 1, type 2 etc... can I rename it to provide explanation to what each turret is as well?

also, can you make it for haramel instance too? :D

*edit: I tried using all of your exping script, i cant use any of them even the one at level 1 in poeta. whenever i wanna start script, itll say unhandled exception has occurred in your application.

sergeas
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Re: UnknownProject 23.01.2018

Post by sergeas » Sat Feb 10, 2018 8:18 am

creatine wrote:
Sat Feb 10, 2018 3:15 am
cooco wrote:
Fri Feb 09, 2018 10:59 pm
creatine wrote:
Fri Feb 09, 2018 6:43 pm
so I came here looking for new updated luna... couldnt find it :P
Follow instruction to "install" script then start "ProjectUnknow" script and select "Luna daily" :D
oh thanks! i tried it for about 10 seconds before my game crashed XD
ill try it again after nucular gives an update. so far from that 10 seconds it seems to be working tho hehe

just wondering why are there different types of turrets selected. i can customize it over there right?
instead of naming it type 1, type 2 etc... can I rename it to provide explanation to what each turret is as well?

also, can you make it for haramel instance too? :D

*edit: I tried using all of your exping script, i cant use any of them even the one at level 1 in poeta. whenever i wanna start script, itll say unhandled exception has occurred in your application.
I have the same issue, both gameClient and AS crashes.
I will try it again after nucular update :)

cooco
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Re: UnknownProject 23.01.2018

Post by cooco » Sat Feb 10, 2018 3:36 pm

creatine wrote:
Sat Feb 10, 2018 3:15 am
cooco wrote:
Fri Feb 09, 2018 10:59 pm
creatine wrote:
Fri Feb 09, 2018 6:43 pm
so I came here looking for new updated luna... couldnt find it :P
Follow instruction to "install" script then start "ProjectUnknow" script and select "Luna daily" :D
oh thanks! i tried it for about 10 seconds before my game crashed XD
ill try it again after nucular gives an update. so far from that 10 seconds it seems to be working tho hehe

just wondering why are there different types of turrets selected. i can customize it over there right?
instead of naming it type 1, type 2 etc... can I rename it to provide explanation to what each turret is as well?

also, can you make it for haramel instance too? :D

*edit: I tried using all of your exping script, i cant use any of them even the one at level 1 in poeta. whenever i wanna start script, itll say unhandled exception has occurred in your application.
Essentially

Type1 = Single Fire Cannon: 1 Bright aether
Type 2 = Area Antiaircraft : 2 Bright aether
Type 3 = Single Shot Aethercannon: 2 Bright aether

:D

creatine
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Re: UnknownProject 23.01.2018

Post by creatine » Fri Mar 09, 2018 1:01 pm

cooco wrote:
Sat Feb 10, 2018 3:36 pm
creatine wrote:
Sat Feb 10, 2018 3:15 am
cooco wrote:
Fri Feb 09, 2018 10:59 pm


Follow instruction to "install" script then start "ProjectUnknow" script and select "Luna daily" :D
oh thanks! i tried it for about 10 seconds before my game crashed XD
ill try it again after nucular gives an update. so far from that 10 seconds it seems to be working tho hehe

just wondering why are there different types of turrets selected. i can customize it over there right?
instead of naming it type 1, type 2 etc... can I rename it to provide explanation to what each turret is as well?

also, can you make it for haramel instance too? :D

*edit: I tried using all of your exping script, i cant use any of them even the one at level 1 in poeta. whenever i wanna start script, itll say unhandled exception has occurred in your application.
Essentially

Type1 = Single Fire Cannon: 1 Bright aether
Type 2 = Area Antiaircraft : 2 Bright aether
Type 3 = Single Shot Aethercannon: 2 Bright aether

:D
hey cooco. im still wondering how to use the auto leveling unknown project. everytime i wanna start it with my new toon in poeta, itll crash with unhandled exception error. are there stuffs that i neerd to install first for it to work?

cooco
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Re: UnknownProject 23.01.2018

Post by cooco » Fri Mar 09, 2018 5:20 pm

Is your class supported?

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Re: UnknownProject 23.01.2018

Post by creatine » Fri Mar 09, 2018 7:27 pm

cooco wrote:
Fri Mar 09, 2018 5:20 pm
Is your class supported?
ive tried it on technist, priest, warrior and scout for poeta scrpt. unhandles exception almost immediately. do u have video guide?

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Re: UnknownProject 23.01.2018

Post by cooco » Fri Mar 09, 2018 11:02 pm

Priest is supported. Can paste error?

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Re: UnknownProject 23.01.2018

Post by creatine » Sat Mar 10, 2018 4:07 am

cooco wrote:
Fri Mar 09, 2018 11:02 pm
Priest is supported. Can paste error?
Image

so as soon as I press start, that happens. can you share your priest.lua, because maybe thats the broken part of my script...

or maybe there are some procedures that I should do first to make this work?
daily luna works tho on unknownproject, just the leveling scripts. none of them works.

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