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Re: Project: Auto leveling new character

Posted: Sun Sep 24, 2017 11:37 am
by cooco
unkn0wnus3r wrote:
Sun Sep 24, 2017 2:46 am
ye we have no grav
no gravity is diffierent. noclip let your pass trought wall

Re: Project: Auto leveling new character

Posted: Sun Sep 24, 2017 5:48 pm
by Quirunerk
yea but we can use teleport like noclip

Re: Project: Auto leveling new character

Posted: Sun Sep 24, 2017 6:12 pm
by nucular
Sry no support for NoClip in AS because it won't help you much.
On the serverside your position is validated which does not allow you to pass through everything.
Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based.
This is also the cause for teleporting. You will get backported because the serverside says no, thats new position from the old position is not possible. The same applies to run speed, if you increase it too high you will get backported.

Re: Project: Auto leveling new character

Posted: Sun Sep 24, 2017 6:52 pm
by cooco
nucular wrote:
Sun Sep 24, 2017 6:12 pm
Sry no support for NoClip in AS because it won't help you much.
On the serverside your position is validated which does not allow you to pass through everything.
Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based.
This is also the cause for teleporting. You will get backported because the serverside says no, thats new position from the old position is not possible. The same applies to run speed, if you increase it too high you will get backported.
Exactly.
If i try to use teleport to pass a door i got backported, same thing if i try to use no gravity and fly in the sky ( higth quota respect to ground), i got teleport to the group.

Re: Project: Auto leveling new character

Posted: Sun Sep 24, 2017 7:10 pm
by nucular
cooco wrote:
Sun Sep 24, 2017 6:52 pm
nucular wrote:
Sun Sep 24, 2017 6:12 pm
Sry no support for NoClip in AS because it won't help you much.
On the serverside your position is validated which does not allow you to pass through everything.
Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based.
This is also the cause for teleporting. You will get backported because the serverside says no, thats new position from the old position is not possible. The same applies to run speed, if you increase it too high you will get backported.
Exactly.
If i try to use teleport to pass a door i got backported, same thing if i try to use no gravity and fly in the sky ( higth quota respect to ground), i got teleport to the group.
So noclip won't help you either. ;-)

Re: Project: Auto leveling new character

Posted: Mon Sep 25, 2017 5:46 am
by Diavolakos
But there are a couple of things you can pass through that normally you wouldn't like edges on walls etc.

Vanilla Tool can go through a lot of stuff and there is no clipping back. Like I run the fissure automatic script and he literally goes straight down tot he ground in the beginning. He probably found all those weak spots of the graphics and takes advantage of them.

Another thing we could take advantage is the gliding feature so when we use a move-to command it won't get teleported, of course you need to take into consideration the speed of the gliding (I just saw that in Vanilla as well).

Because if you want to move your char while in mid air without gravity, at some point he will get teleported back with AS, but somehow the Vanilla creator found a way to do it with success.

Re: Project: Auto leveling new character

Posted: Mon Sep 25, 2017 12:54 pm
by unkn0wnus3r
AS can go through weak spots, too like in bt or kromede.

Re: Project: Auto leveling new character

Posted: Mon Sep 25, 2017 2:56 pm
by Diavolakos
I know I have used this method to go beneath fortresses in UA sieges to easily kill enemies, but it was too risky because people could tab select the alts and my main.

It is just that you need a lot of practice to learn where they are unless there is a way to see the invisible walls and weak spots via some addon that will re-draw the graphics with everything in it. I mean you need to see them and take the exact x,y,z locations to turn it into a code that can be run over and over again.

Re: Project: Auto leveling new character

Posted: Tue Sep 26, 2017 2:52 pm
by cooco
Diavolakos wrote:
Mon Sep 25, 2017 2:56 pm
I know I have used this method to go beneath fortresses in UA sieges to easily kill enemies, but it was too risky because people could tab select the alts and my main.

It is just that you need a lot of practice to learn where they are unless there is a way to see the invisible walls and weak spots via some addon that will re-draw the graphics with everything in it. I mean you need to see them and take the exact x,y,z locations to turn it into a code that can be run over and over again.
U can use this tool to "debug" graphics https://gpuopen.com/archive/gpu-perfstudio/

Re: Project: Auto leveling new character

Posted: Tue Sep 26, 2017 2:54 pm
by unkn0wnus3r
If i remember right there is a command for the console that enables some kind of debug graphic mode to see hidden walls etc. but dont remember the command.