Code: Select all
function CheckFocusAgent()
if self._iFocusAgentDelay == nil or self._iFocusAgentDelay < Time() then
-- Check if we have a positive match and set cooldown.
if PlayerInput:Inventory( "Fine Focus Agent") then
self._iFocusAgentDelay = Time() + 900000;
return false;
elseif PlayerInput:Inventory( "Focus Agent") then
self._iFocusAgentDelay = Time() + 900000;
return false;
elseif PlayerInput:Inventory( "Greater Focus Agent") then
self._iFocusAgentDelay = Time() + 900000;
return false;
elseif PlayerInput:Inventory( "Lesser Focus Agent") then
self._iFocusAgentDelay = Time() + 900000;
return false;
elseif PlayerInput:Inventory( "Major Focus Agent") then
self._iFocusAgentDelay = Time() + 900000;
return false;
elseif PlayerInput:Inventory( "Minor Focus Agent") then
self._iFocusAgentDelay = Time() + 900000;
return false;
end
end
return true;
end
