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Re: Project: Auto leveling new character
Posted: Thu Dec 07, 2017 8:58 am
by amad
I have this error when i use poeta.lua : [string "LevellingNewcharacter.lua"]:232: attemp to index global "Framework" (a nil value) how i can solve?@cooco
Re: Project: Auto leveling new character
Posted: Fri Dec 08, 2017 7:44 pm
by cooco
amad wrote: ↑Thu Dec 07, 2017 8:58 am
I have this error when i use poeta.lua : [string "LevellingNewcharacter.lua"]:232: attemp to index global "Framework" (a nil value) how i can solve?@cooco
Are you include OfficialGrinderFrameworkMod folder?
Re: Project: Auto leveling new character
Posted: Sat Dec 09, 2017 10:45 am
by amad
Are you include OfficialGrinderFrameworkMod folder?
I didn't noticed the OfficialGrinderFrameworkMod when i extracted your file

Re: Project: Auto leveling new character
Posted: Wed Dec 27, 2017 7:26 am
by creatine
i tried this. only problem that bugged me is it wont use the novice minor potions... so much time wasted to just rest.
Re: Project: Auto leveling new character
Posted: Wed Dec 27, 2017 3:00 pm
by clouds12
Try putting this at the end of your class script it might work, I haven't tried it though.
Code: Select all
function Pause( )
for Inventory in ListIterator( InventoryList:GetList()) do
-- Check if this is an xp serum.
if string.find( Inventory:GetName(), "Novice Minor Recovery Potion" ) ~= nil and Player:GetHealth() < 70 then
PlayerInput:Inventory( Inventory:GetName());
return false;
end
end
return true;
end
Re: Project: Auto leveling new character
Posted: Sat Jan 13, 2018 6:26 am
by clouds12
anyone having issues with the Scripts since last update? my guys just keep trying to run after they agro mobs inside the instance's.

Re: Project: Auto leveling new character
Posted: Sun Jan 14, 2018 12:10 am
by cooco
clouds12 wrote: ↑Sat Jan 13, 2018 6:26 am
anyone having issues with the Scripts since last update? my guys just keep trying to run after they agro mobs inside the instance's.
Actualy i'll not devleop this project enymore.
I'm currently work at a new project and i'll rework this script too.
I notice the issues you are talking, i'm try to fix it .
I'll publish it soon
