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Re: Project: Auto leveling new character

Posted: Thu Dec 07, 2017 8:58 am
by amad
I have this error when i use poeta.lua : [string "LevellingNewcharacter.lua"]:232: attemp to index global "Framework" (a nil value) how i can solve?@cooco

Re: Project: Auto leveling new character

Posted: Fri Dec 08, 2017 7:44 pm
by cooco
amad wrote:
Thu Dec 07, 2017 8:58 am
I have this error when i use poeta.lua : [string "LevellingNewcharacter.lua"]:232: attemp to index global "Framework" (a nil value) how i can solve?@cooco
Are you include OfficialGrinderFrameworkMod folder?

Re: Project: Auto leveling new character

Posted: Sat Dec 09, 2017 10:45 am
by amad
Are you include OfficialGrinderFrameworkMod folder?
I didn't noticed the OfficialGrinderFrameworkMod when i extracted your file :lol:

Re: Project: Auto leveling new character

Posted: Wed Dec 27, 2017 7:26 am
by creatine
i tried this. only problem that bugged me is it wont use the novice minor potions... so much time wasted to just rest.

Re: Project: Auto leveling new character

Posted: Wed Dec 27, 2017 3:00 pm
by clouds12
Try putting this at the end of your class script it might work, I haven't tried it though.

Code: Select all

function Pause( )
	for Inventory in ListIterator( InventoryList:GetList()) do
	-- Check if this is an xp serum.
	if string.find( Inventory:GetName(), "Novice Minor Recovery Potion" ) ~= nil and  Player:GetHealth() < 70 then
		PlayerInput:Inventory( Inventory:GetName());
			return false;
		end
	end
	return true;
end

Re: Project: Auto leveling new character

Posted: Sat Jan 13, 2018 6:26 am
by clouds12
anyone having issues with the Scripts since last update? my guys just keep trying to run after they agro mobs inside the instance's.
:(

Re: Project: Auto leveling new character

Posted: Sun Jan 14, 2018 12:10 am
by cooco
clouds12 wrote:
Sat Jan 13, 2018 6:26 am
anyone having issues with the Scripts since last update? my guys just keep trying to run after they agro mobs inside the instance's.
:(
Actualy i'll not devleop this project enymore.
I'm currently work at a new project and i'll rework this script too.
I notice the issues you are talking, i'm try to fix it .
I'll publish it soon :D