nop , its still not working and ress still dont work , i go to start point and when i die , he dont ress , and if i press res to obelisk he go same like an mongol. not o right waypointnucular wrote: ↑Sun Mar 12, 2017 9:53 amWell maybe another point.
You have to start your bot at the "Start" Location not on the death waypoint.
Atfer your char has died he will just move correctly the death waypoint.
Edit: Ok i saw your painting xD.
Like i said.
You have to start the bot at the "Start Location".
Just add a few mobs while the bot is active, he will die and then you see he will run correctly.
Death Paths Jimmys Grinder Framework
Re: Death Paths Jimmys Grinder Framework
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Re: Death Paths Jimmys Grinder Framework
Make sure you got in OfficialGrinderFramework/Settings.lua
set to true
It works for me so don't know.
Code: Select all
-- Indicdates whether or not resurrecting and quitting is allowed.
self.AllowRessurectQuit = true;
It works for me so don't know.
Re: Death Paths Jimmys Grinder Framework
thx now its work , i did that change but i settings for jimis framework , not in official , now is work , thx res+waypoint work now.nucular wrote: ↑Sun Mar 12, 2017 11:06 amMake sure you got in OfficialGrinderFramework/Settings.lua
set to trueCode: Select all
-- Indicdates whether or not resurrecting and quitting is allowed. self.AllowRessurectQuit = true;
It works for me so don't know.
Re: Death Paths Jimmys Grinder Framework
Yea thats what i needed thanks a lot nucular great job much appreciatednucular wrote: ↑Sun Mar 12, 2017 11:06 amMake sure you got in OfficialGrinderFramework/Settings.lua
set to trueCode: Select all
-- Indicdates whether or not resurrecting and quitting is allowed. self.AllowRessurectQuit = true;
It works for me so don't know.

happy you got your mongol fixed too Bion

Re: Death Paths Jimmys Grinder Framework
works awesome
thank you very much
edit: just discovered a tiny problem. if the bot gets killed on the death path it doesnt start the routine all over but tries to continue from where it has been killed even if that means running against walls.
Any way to fix that?
thank you very much
edit: just discovered a tiny problem. if the bot gets killed on the death path it doesnt start the routine all over but tries to continue from where it has been killed even if that means running against walls.
Any way to fix that?
Re: Death Paths Jimmys Grinder Framework
Yeah same to me , if get killed on death waypoint , after he ress to obelisk he is run like an mongol , dont respect de routeRorret wrote: ↑Mon Mar 13, 2017 10:54 amworks awesome
thank you very much
edit: just discovered a tiny problem. if the bot gets killed on the death path it doesnt start the routine all over but tries to continue from where it has been killed even if that means running against walls.
Any way to fix that?
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