Project: Auto leveling new character
Re: Project: Auto leveling new character
I have this error when i use poeta.lua : [string "LevellingNewcharacter.lua"]:232: attemp to index global "Framework" (a nil value) how i can solve?@cooco
Re: Project: Auto leveling new character
I didn't noticed the OfficialGrinderFrameworkMod when i extracted your fileAre you include OfficialGrinderFrameworkMod folder?

Re: Project: Auto leveling new character
Try putting this at the end of your class script it might work, I haven't tried it though.
Code: Select all
function Pause( )
for Inventory in ListIterator( InventoryList:GetList()) do
-- Check if this is an xp serum.
if string.find( Inventory:GetName(), "Novice Minor Recovery Potion" ) ~= nil and Player:GetHealth() < 70 then
PlayerInput:Inventory( Inventory:GetName());
return false;
end
end
return true;
end
Re: Project: Auto leveling new character
Actualy i'll not devleop this project enymore.
I'm currently work at a new project and i'll rework this script too.
I notice the issues you are talking, i'm try to fix it .
I'll publish it soon

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