Luna Hell Pass/Contaminated Underpath - Beta 28.10.2017

Build a Hell Pass script?

NO!!!
0
No votes
Yes
16
43%
Yes. (How to write script video tutorial)
21
57%
 
Total votes: 37

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LordSnack
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Re: Luna Hell Pass/Contaminated Underpath - Beta 18.10.2017

Post by LordSnack » Wed Oct 18, 2017 10:27 pm

Can you make a Luna Weeky Script too? with Combat o: ? S and A Rank , i think its easier. 7 Weeks for 30 +6 Manastones is very nice.
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smaion40
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Re: Luna Hell Pass/Contaminated Underpath - Beta 18.10.2017

Post by smaion40 » Wed Oct 18, 2017 11:14 pm

LordSnack wrote:
Wed Oct 18, 2017 10:27 pm
Can you make a Luna Weeky Script too? with Combat o: ? S and A Rank , i think its easier. 7 Weeks for 30 +6 Manastones is very nice.
Luna weekly S/A rank isnt that easy, monsters are grouped, as soon as you attack one you are pretty much dead, their attack patterns are not predictable. If you wait for NPC to kill all the monsters by their own you will have rank B or lower because it takes 20 minutes or more.

The only way is to aggro monster groups, then go back to spawn zone, wait for NPC to take their aggro, and then help them with AoE skills to clear faster. You also need to DPS the big mechas with the highest dps skill, 1st and 2nd skill, and keep distance to not die by their explosions. Then kill the gunner to spawn the cannon and also be carefull to not get aggro from the side cannons which make huge damage from infinite range, kill the patrol that its right after gate, attack the 1st boss with 3rd skill and keep distance to not being pulled by his first skill, same with last boss.

Honestly there are so many variables to take in account for luna weekly that S rank makes it almost impossible, not to mention the benefits for S rank are (maybe one tempering per week), you can get the quest item even if you get D rank tho :lol:.

Anyway I'm down to provide ideas and testing any project cooco is willing to make.

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Re: Luna Hell Pass/Contaminated Underpath - Beta 18.10.2017

Post by smaion40 » Wed Oct 18, 2017 11:27 pm

I did 15 runs with the latest script. I got aggro stolen 10 times out of 15 runs, I think the problem is that there's still not enough DPS before going to the frontal barricade. I'd love for a way to stay more time over the acid pool to deal more damage, lets say (15 - 20 seconds) and to stay out of his physical range to not die during that time.

Everyting else is looking amazing :D.

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Re: Luna Hell Pass/Contaminated Underpath - Beta 18.10.2017

Post by cooco » Thu Oct 19, 2017 12:38 am

Luna Weeky is very hard to script. 99% i will not write script sorry.
smaion40 wrote:
Wed Oct 18, 2017 11:27 pm
I did 15 runs with the latest script. I got aggro stolen 10 times out of 15 runs, I think the problem is that there's still not enough DPS before going to the frontal barricade. I'd love for a way to stay more time over the acid pool to deal more damage, lets say (15 - 20 seconds) and to stay out of his physical range to not die during that time.

Everyting else is looking amazing :D.
Tomorrow i will update script, MADS aggro should very very good now (i test 2 run only, all my character are in CD, need to wait instance reset :? )

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Re: Luna Hell Pass/Contaminated Underpath - Beta 18.10.2017

Post by LordSnack » Thu Oct 19, 2017 5:13 am

And a Weekly AFK Script? that log on all Chars + activate the TNT and sit down o: wait > loot > next char?

Log on First Char >
Go in Luna Weekly > Activate the TNT(Bomb) > Sit down > Wait > Boss down > walk to the Portal > Port > Loot the Chests > Portal >
Log on Next Char >


Is this posible?
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Re: Luna Hell Pass/Contaminated Underpath - Beta 19.10.2017

Post by cooco » Thu Oct 19, 2017 5:16 pm

Script update 19.10.2017 :)
LordSnack wrote:
Thu Oct 19, 2017 5:13 am
And a Weekly AFK Script? that log on all Chars + activate the TNT and sit down o: wait > loot > next char?

Log on First Char >
Go in Luna Weekly > Activate the TNT(Bomb) > Sit down > Wait > Boss down > walk to the Portal > Port > Loot the Chests > Portal >
Log on Next Char >


Is this posible?
Actually logon/logout isn't supported

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Re: Luna Hell Pass/Contaminated Underpath - Beta 18.10.2017

Post by vivi » Thu Oct 19, 2017 6:42 pm

LordSnack wrote:
Thu Oct 19, 2017 5:13 am
And a Weekly AFK Script? that log on all Chars + activate the TNT and sit down o: wait > loot > next char?

Log on First Char >
Go in Luna Weekly > Activate the TNT(Bomb) > Sit down > Wait > Boss down > walk to the Portal > Port > Loot the Chests > Portal >
Log on Next Char >


Is this posible?
i think this can be done just manually, is just 1 min for each character and then you can do other things while is afking that luna.

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Re: Luna Hell Pass/Contaminated Underpath - Beta 19.10.2017

Post by smaion40 » Thu Oct 19, 2017 7:18 pm

cooco wrote:
Thu Oct 19, 2017 5:16 pm
Script update 19.10.2017 :)
Results: I did 10 runs and everything was perfect, the last aggro routine is excelent my character managed to keep the aggro every single time. To be honest I wouldnt call this a beta version anymore :lol: .

There's only one thing I can suggest. I believe there's a way to make a verification like: "If monster targeted is dead" (MAAD-S) then do this.

I would include a "go to the cannons central area coordinate". I recommend this because experience beads and infected lumpus always spawn where cannons are no matter were boss died, and since the MAAD-S aggro routine is traveling through all the map, chances that you will end killing boss far away from the beads is pretty high, so the exp beads wont be destroyed by your Skill 1 and 2.

Awesome job man, the routines and instance logic were perfectly implemented. I'm really excited about this and your future projects, hopefully I could contribute somehow :).

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Re: Luna Hell Pass/Contaminated Underpath - Beta 19.10.2017

Post by cooco » Fri Oct 20, 2017 10:08 pm

smaion40 wrote:
Thu Oct 19, 2017 7:18 pm
cooco wrote:
Thu Oct 19, 2017 5:16 pm
Script update 19.10.2017 :)
Results: I did 10 runs and everything was perfect, the last aggro routine is excelent my character managed to keep the aggro every single time. To be honest I wouldnt call this a beta version anymore :lol: .

There's only one thing I can suggest. I believe there's a way to make a verification like: "If monster targeted is dead" (MAAD-S) then do this.

I would include a "go to the cannons central area coordinate". I recommend this because experience beads and infected lumpus always spawn where cannons are no matter were boss died, and since the MAAD-S aggro routine is traveling through all the map, chances that you will end killing boss far away from the beads is pretty high, so the exp beads wont be destroyed by your Skill 1 and 2.

Awesome job man, the routines and instance logic were perfectly implemented. I'm really excited about this and your future projects, hopefully I could contribute somehow :).
I'll implement this soon :)

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Re: Luna Hell Pass/Contaminated Underpath - Beta 19.10.2017

Post by Mandy » Sat Oct 21, 2017 12:39 pm

Morning... Where i do update? the AS is not working for me.

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