[Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
- nucular
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[Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
* Added Support for 5.8
* Dropped 5.6 Client
Please overwrite AionInterface.dll and Cheating2.dll inside Extension Folder
Big changes hit the Aion Client, so it took a little time to figure most things out.
Most things will work but most likely not all.
* Dropped 5.6 Client
Please overwrite AionInterface.dll and Cheating2.dll inside Extension Folder
Big changes hit the Aion Client, so it took a little time to figure most things out.
Most things will work but most likely not all.
- Attachments
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- NA58.zip
- (189.29 KiB) Downloaded 66 times
Re: [Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
Ty for the fast update.
But looks like we'r getting more slow (atk speed). it's working on the other way xD
But looks like we'r getting more slow (atk speed). it's working on the other way xD
Re: [Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
thanks guys !!!
It seems to be working well, except for the attack speed
It seems to be working well, except for the attack speed
Last edited by sergeas on Sat Jan 13, 2018 9:28 pm, edited 1 time in total.
Re: [Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
Congratulations again for posting fast. The speed attack is working the other way around, it's leaving the character in slow motion
Re: [Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
i guess despite being extremely unstable with 5.8 patch, its quite amazing that AS is still working for some basic function like no grav and suchs. lets wait while nucular figure out how to bypass the new interface they implemented 

Re: [Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
Paths for boting with OfficialGrinderFramework are not working ... the character is not follow the node sequences ... it continues running and don't stopping (sometimes work, sometimes not)
Automatic mob targeting don't work (sometimes work, sometimes not)
Have issues to fire the appropiate skill (defined in class lua file).. I think is related to the timing .. and most of times uses only automatic attack (not skills .. sometimes work fine)
The main issue I think is related to the time .. AS now takes too much time to know when the mob is dead .. in botting mode, AS kill the mob but the character will begin running to next node and then it will go back to loot the mob ... before 5.8 update, the mob was looted first and only then the char moves to the next node ..
I repeat .. AS now have issues to detect events in the time they will raised .. (something related with time)
Attack Speed is not working ... for example, Luna daily is impossible to finish S grade unless you catch the 50.000 points gingsengs mobs.
Automatic mob targeting don't work (sometimes work, sometimes not)
Have issues to fire the appropiate skill (defined in class lua file).. I think is related to the timing .. and most of times uses only automatic attack (not skills .. sometimes work fine)
The main issue I think is related to the time .. AS now takes too much time to know when the mob is dead .. in botting mode, AS kill the mob but the character will begin running to next node and then it will go back to loot the mob ... before 5.8 update, the mob was looted first and only then the char moves to the next node ..
I repeat .. AS now have issues to detect events in the time they will raised .. (something related with time)
Attack Speed is not working ... for example, Luna daily is impossible to finish S grade unless you catch the 50.000 points gingsengs mobs.
Last edited by sergeas on Sat Jan 13, 2018 10:16 pm, edited 3 times in total.
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