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AionScript Release 19.07.2017
Posted: Wed Jul 19, 2017 6:54 pm
by nucular
Changes:
- Added Support for latest NA 5.6 Update
For existing Users the following files have been updated:
Re: AionScript Release 19.07.2017
Posted: Wed Jul 19, 2017 7:15 pm
by dlrjsajdi
Awesome, TY
Re: AionScript Release 19.07.2017
Posted: Wed Jul 19, 2017 7:51 pm
by creatine
holy cow u dont waste any time. gratitude!
Re: AionScript Release 19.07.2017
Posted: Wed Jul 19, 2017 11:19 pm
by sergeas
ty great job !!!!
Re: AionScript Release 19.07.2017
Posted: Thu Jul 20, 2017 12:55 am
by letmehaxyo
thank you great job...
Re: AionScript Release 19.07.2017
Posted: Thu Jul 20, 2017 1:33 am
by sparq2528
thank you this is great
Re: AionScript Release 19.07.2017
Posted: Thu Jul 20, 2017 3:27 am
by 0x00
I REALLY REALLY hope to the Lord above you guys realize how MUCH work this initial was! Nuclear made an entire offsets list in 5 days...
Re: AionScript Release 19.07.2017
Posted: Fri Jul 21, 2017 1:45 pm
by creatine
theres a bug tho. I notice autopot and autoscroll doesnt work anymore in both grinder and attack sequence
Re: AionScript Release 19.07.2017
Posted: Fri Jul 21, 2017 5:52 pm
by nucular
creatine wrote: ↑Fri Jul 21, 2017 1:45 pm
theres a bug tho. I notice autopot and autoscroll doesnt work anymore in both grinder and attack sequence
Hi, is fixed.
See newest release:
Code: Select all
local PlayerState = Player:GetState();
if Helper:CheckAvailableInventory("[Event] Greater Courage Scroll") and PlayerState:GetState( Helper:CheckName( "Attack Speed Increase" )) == nil then
PlayerInput:Inventory( "[Event] Greater Courage Scroll" );
return false;
end