In example: To get the information of all the players around (Level, Class, Hp, Mp, Faction) and then rearrange all that in order to use it for branding, lets say
Code: Select all
If Class==Cleric and Level >=XX then
PlayerInput:Console("/Brand 1");
end
Ctrl + 1 to give clerics and support maximum priority
Ctrl + 2 DPS and lower Hp priority
Ctrl + 3 for low levels or players with lower Hp
There are many options that can be implemented and I think all this information we can already get is being not used (beside from showing it on entities window). The same applies to radar, which also uses both, monster and player information.
So, is there a way to get this information directly from Entities or a way to see the code of that extension to know how's it getting and processing all that information?. Thanks.