Entities.dll / Branding PvP+PvE

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smaion40
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Entities.dll / Branding PvP+PvE

Post by smaion40 » Mon Oct 30, 2017 11:19 pm

Hello, I want to make some script that uses information that is being shown by the Entities.dll extension.

In example: To get the information of all the players around (Level, Class, Hp, Mp, Faction) and then rearrange all that in order to use it for branding, lets say

Code: Select all

If Class==Cleric and Level >=XX then
        PlayerInput:Console("/Brand 1");
end
After adding some hotkeys you can autobrand a whole group of enemies following your criteria, say:

Ctrl + 1 to give clerics and support maximum priority
Ctrl + 2 DPS and lower Hp priority
Ctrl + 3 for low levels or players with lower Hp

There are many options that can be implemented and I think all this information we can already get is being not used (beside from showing it on entities window). The same applies to radar, which also uses both, monster and player information.

So, is there a way to get this information directly from Entities or a way to see the code of that extension to know how's it getting and processing all that information?. Thanks.

cooco
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Re: Entities.dll / Branding PvP+PvE

Post by cooco » Tue Oct 31, 2017 12:15 am

All info do you need in image :)
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entityinfo.JPG
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Re: Entities.dll / Branding PvP+PvE

Post by smaion40 » Tue Oct 31, 2017 1:04 am

cooco wrote:
Tue Oct 31, 2017 12:15 am
All info do you need in image :)
Holy sht, that's a lot of commands :lol: , I guess it's time to start learning everything from zero, I seriously cant keep up developing anything with the basic stuff I know at the moment.

I might be creating a new post in tutorial section explaining every routine, function, loops I get to understand, for future references and the sake of new users.
Last edited by smaion40 on Tue Oct 31, 2017 1:06 am, edited 1 time in total.

cooco
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Re: Entities.dll / Branding PvP+PvE

Post by cooco » Tue Oct 31, 2017 1:06 am

all this command is applied to entity.

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