Hi, I had the official settings from grinding script. After the 5.6 came out the wind serums are no longer used by the script.
I tried to play around it but nothing happened.
Did something change? Does anyone else have problems with it or is it just me? And if someone has it working is it the original one or a changed one?
I can download your file if you can share it and it works.
Thank you.
Wind Serums not used anymore?
- Diavolakos
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Re: Wind Serums not used anymore?
Always use latest release.Diavolakos wrote: ↑Sun Jul 23, 2017 9:56 amHi, I had the official settings from grinding script. After the 5.6 came out the wind serums are no longer used by the script.
I tried to play around it but nothing happened.
Did something change? Does anyone else have problems with it or is it just me? And if someone has it working is it the original one or a changed one?
I can download your file if you can share it and it works.
Thank you.
viewtopic.php?f=4&t=198
Should fix it
- Diavolakos
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Re: Wind Serums not used anymore?
Thank you, it does use the potions for HP and MP now but it still doesn't use the serums. Could it possibly that it cannot see the flight time we have or something?
For now I am using an external macro program to spam the potion every 83 seconds, it works but AS can do it alone in an AI way so it wont' stop the node to get the serum.
For now I am using an external macro program to spam the potion every 83 seconds, it works but AS can do it alone in an AI way so it wont' stop the node to get the serum.
I play on NA Server Siel
Re: Wind Serums not used anymore?
its not working for me as well
i downloaded the latest release but i dont know whats happening
i downloaded the latest release but i dont know whats happening
- Diavolakos
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Re: Wind Serums not used anymore?
I tried this code in the OnRun() function:
The problem with this code is that is that it will take a serum even if the character is currently aethertapping a node, so it will stop the aethertapping to take the serum.
~~~~~~~~~~~~
I also put a check in the if statement hoping to make my char not take a serum if he is gathering with this addition:
Anyway this solved temporary my problem, but I don't know what else is wrong.
...and it worked, when I put the exact same code inside FindSerum() function it didn't work.if ( Player:GetFlightTimeMaximum() - Player:GetFlightTimeCurrent() ) >= 84000 then
PlayerInput:Console( "/use Superior Wind Serum" );
end
The problem with this code is that is that it will take a serum even if the character is currently aethertapping a node, so it will stop the aethertapping to take the serum.
~~~~~~~~~~~~
I also put a check in the if statement hoping to make my char not take a serum if he is gathering with this addition:
...but he still took the serum whenever the time was right, not caring if we were gathering something at that point.if not Player:IsBusy() and ( Player:GetFlightTimeMaximum() - Player:GetFlightTimeCurrent() ) >= 84000 then
Anyway this solved temporary my problem, but I don't know what else is wrong.
I play on NA Server Siel
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