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Re: Official: Assassin.lua
Posted: Tue Aug 22, 2017 7:28 pm
by maq2285
sergeas wrote: ↑Tue Aug 22, 2017 6:18 pm
maq2285 wrote: ↑Tue Aug 22, 2017 5:48 pm
Anyone got the updated Slayer form to work? please share your code ^^
NA version:
Code: Select all
-- Transformation: Slayer
if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then
Helper:CheckExecute( "Slayer Form I" );
return false;
end
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
Re: Official: Assassin.lua
Posted: Wed Aug 23, 2017 12:20 pm
by nucular
maq2285 wrote: ↑Tue Aug 22, 2017 7:28 pm
sergeas wrote: ↑Tue Aug 22, 2017 6:18 pm
maq2285 wrote: ↑Tue Aug 22, 2017 5:48 pm
Anyone got the updated Slayer form to work? please share your code ^^
NA version:
Code: Select all
-- Transformation: Slayer
if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then
Helper:CheckExecute( "Slayer Form I" );
return false;
end
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work.

Re: Official: Assassin.lua
Posted: Thu Aug 24, 2017 9:06 am
by unkn0wnus3r
nucular wrote: ↑Wed Aug 23, 2017 12:20 pm
maq2285 wrote: ↑Tue Aug 22, 2017 7:28 pm
sergeas wrote: ↑Tue Aug 22, 2017 6:18 pm
NA version:
Code: Select all
-- Transformation: Slayer
if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then
Helper:CheckExecute( "Slayer Form I" );
return false;
end
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work.
I got no problem with Slayer on EU using this code:
Code: Select all
if Player:GetManaCurrent() < Player:GetManaMaximum() - 2000 and Helper:CheckAvailable( "Transformation: Slayer" ) then
Helper:CheckExecute( "Transformation: Slayer" );
return false;
end
You might want to remove the mana check i use i for sustain.
Re: Official: Assassin.lua
Posted: Thu Aug 24, 2017 10:44 am
by maq2285
unkn0wnus3r wrote: ↑Thu Aug 24, 2017 9:06 am
nucular wrote: ↑Wed Aug 23, 2017 12:20 pm
maq2285 wrote: ↑Tue Aug 22, 2017 7:28 pm
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work.
I got no problem with Slayer on EU using this code:
Code: Select all
if Player:GetManaCurrent() < Player:GetManaMaximum() - 2000 and Helper:CheckAvailable( "Transformation: Slayer" ) then
Helper:CheckExecute( "Transformation: Slayer" );
return false;
end
You might want to remove the mana check i use i for sustain.
I got the normal slayer form to work, but its the high deava Form that doesn't work for me
Re: Official: Assassin.lua
Posted: Thu Aug 24, 2017 12:08 pm
by unkn0wnus3r
maq2285 wrote: ↑Thu Aug 24, 2017 10:44 am
unkn0wnus3r wrote: ↑Thu Aug 24, 2017 9:06 am
nucular wrote: ↑Wed Aug 23, 2017 12:20 pm
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work.
I got no problem with Slayer on EU using this code:
Code: Select all
if Player:GetManaCurrent() < Player:GetManaMaximum() - 2000 and Helper:CheckAvailable( "Transformation: Slayer" ) then
Helper:CheckExecute( "Transformation: Slayer" );
return false;
end
You might want to remove the mana check i use i for sustain.
I got the normal slayer form to work, but its the high deava Form that doesn't work for me
Oh, k then u need to look the skill id up (aiondatabase) and add an entry for it in the skills.xml
Re: Official: Assassin.lua
Posted: Sun Aug 27, 2017 11:50 pm
by agonic
You can use like this
Code: Select all
if bla bla then
PlayerInput:Console("/skill Mist Butcher" )
end
If you wanna add skill which is not in Skill.xml, you can write as PlayerInput:Console("/skill skill name") instead of Helper execute. And also don't use return. Just end
Re: Official: Assassin.lua
Posted: Mon Sep 18, 2017 10:07 am
by robertgigant
Is this version of the script up to date and final if I did not ask for a script on the EU in advance thank you I'm weak from English.

And I mean exactly the script that uses the stigma of attack such as Quickening Doom
Re: Official: Assassin.lua
Posted: Tue Oct 31, 2017 4:30 pm
by darthcroaton
hello guys,im new here and i wonder something about this "lua".im trying to figure how to use AS right now and as a sin player i didnt understand this "assassin.lua" how is work ? i mean is it gonna pup up my dps?skills?. i just manage to install and i figure how to use this attack speed and i belive for only pve this is all i need,just pup up attack speed to %40 and will be fine as far as i can understand.if im getting something wrong with this "lua" pls can someone explain me why we need to use it or only open AS without useing any "lua" and just set attack speed at %40 and done for pve instance like narakkalli gok..(u can pm me or just answer here please..)