Own Speechbubble title
Own Speechbubble title
Hey Guys, 
Is there an Function/Option to make a own Speechbubble Title (Client side)
Or to change the Name of the Titles?
In which file is the Speechbubble titles and more...
L10n/Eng/XXX
Thanks for Anwsers
			
									
						Is there an Function/Option to make a own Speechbubble Title (Client side)
Or to change the Name of the Titles?
In which file is the Speechbubble titles and more...
L10n/Eng/XXX
Thanks for Anwsers
EU Thor - Gameforge | NA - Danaria
						Re: Own Speechbubble title
Code: Select all
using System;
using AionInterface;
using System.Runtime.InteropServices;
namespace Ercand
{
    public class GenericTesting : IAionInterface
    {
        public GenericTesting()
        { }
        public void OnClose()
        { }
        public void OnLoad()
        {
        }
		
		[DllImport("user32.dll")]
		static extern bool SetWindowText(int hWnd, string text);
		public void OnRun()
        {
            SetWindowText((int)Game.Process.ProcessWindowHandle, "Your Title here");
        }
    }
}
Re: Own Speechbubble title
How to use it <.<? im new in this things 
but thanks bro ! :3
Edit: its this ? (Watch Attachments)
							
but thanks bro ! :3
Edit: its this ? (Watch Attachments)
- Attachments
- 
			
		
				 
- 2018-04-22_06-02-26.png (495.3 KiB) Viewed 63 times
 
EU Thor - Gameforge | NA - Danaria
						Re: Own Speechbubble title
Can you tell me how to use it o: ?cooco wrote: ↑Sat Apr 21, 2018 5:54 pmCode: Select all
using System; using AionInterface; using System.Runtime.InteropServices; namespace Ercand { public class GenericTesting : IAionInterface { public GenericTesting() { } public void OnClose() { } public void OnLoad() { } [DllImport("user32.dll")] static extern bool SetWindowText(int hWnd, string text); public void OnRun() { SetWindowText((int)Game.Process.ProcessWindowHandle, "Your Title here"); } } }
EU Thor - Gameforge | NA - Danaria
						Re: Own Speechbubble title
Oh no i misunderstand your requestLordSnack wrote: ↑Sun Apr 22, 2018 10:35 amCan you tell me how to use it o: ?cooco wrote: ↑Sat Apr 21, 2018 5:54 pmCode: Select all
using System; using AionInterface; using System.Runtime.InteropServices; namespace Ercand { public class GenericTesting : IAionInterface { public GenericTesting() { } public void OnClose() { } public void OnLoad() { } [DllImport("user32.dll")] static extern bool SetWindowText(int hWnd, string text); public void OnRun() { SetWindowText((int)Game.Process.ProcessWindowHandle, "Your Title here"); } } }
 .
 .I'll try some test later

Re: Own Speechbubble title
ok okcooco wrote: ↑Sun Apr 22, 2018 12:08 pmOh no i misunderstand your requestLordSnack wrote: ↑Sun Apr 22, 2018 10:35 amCan you tell me how to use it o: ?cooco wrote: ↑Sat Apr 21, 2018 5:54 pm
Code: Select all
using System; using AionInterface; using System.Runtime.InteropServices; namespace Ercand { public class GenericTesting : IAionInterface { public GenericTesting() { } public void OnClose() { } public void OnLoad() { } [DllImport("user32.dll")] static extern bool SetWindowText(int hWnd, string text); public void OnRun() { SetWindowText((int)Game.Process.ProcessWindowHandle, "Your Title here"); } } }.
I'll try some test later
 it would be nice , the best is a file that i can put in my client and that load the title all the time when i start the client with all my chars (clientside)
 it would be nice , the best is a file that i can put in my client and that load the title all the time when i start the client with all my chars (clientside)EU Thor - Gameforge | NA - Danaria
						Re: Own Speechbubble title
i want a Speechbubble title as example "Worst Chanter Thor" or something like this , and the question is , if its work and how its work.
			
									
						EU Thor - Gameforge | NA - Danaria
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