i have a pet , but when my char die go back , how do summon itin script? have this function? i look for dialog inspector , but not find . and i dont know how do use Dialog inspector.
i find : DialogList:GetDialog( "support_shortcut_dialog/skill_cond_1" )
so can use DialogList:GetDialog( "support_shortcut_dialog/skill_cond_1" ): Click();
i have a pet , how do summon it in script?
i have a pet , how do summon it in script?
Last edited by ll8082 on Thu Mar 09, 2017 3:01 am, edited 1 time in total.
Re: i have a pet , how do summon itin script?
Code: Select all
while DialogList:GetDialog( "support_shortcut_dialog/skill_cond_1" ):IsVisible() do
if PetBuff ~= 1 then
DialogList:GetDialog( "support_shortcut_dialog/skill_cond_1" ):Click();
PetBuff = 1;
elseif PetBuff == 1 then
PetBuff = 0;
end
end
Re: i have a pet , how do summon itin script?
ah thangk but this dialog is error! not have summon pet function no in dialog ?
Re: i have a pet , how do summon it in script?
i hava question, i see Aionscript .pdf , i find a lot funtion is read , what have different?
GetAddress ; SetLegion; Click; SetAttackRange; ...... not safe ?
GetAddress ; SetLegion; Click; SetAttackRange; ...... not safe ?
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Re: i have a pet , how do summon it in script?
Just read the pdf from top to bottom ....
These classes include everything that is required to interact with game. Some of these depend on additional
classes, which can be found in the Miscellaneous Classes Reference. There are some additional notes about the
game classes and the way they have been listed in the following sections. All the methods are listed in either black
or red (where you should avoid using those in red, if you can), but public variables are shown in green! Methods in
blue are deprecated and cannot be used anymore. Parameters shown in purple are optional and are not required.
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