Question about crafting problem

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sergeas
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Question about crafting problem

Post by sergeas » Tue Aug 22, 2017 2:39 pm

I started working on crafting in a char and I found the following problem:

I put the necessary items in the inventory.
I start OfficialCrafting.lua

The char selects the NPC and takes the work order
The char completes the work order
The char deliver the complete work order to the NPC.

But, He doesn't continue ... that is, he doesn't take the next work order again.

To take the next work order again, I have to click on the crafting table ...

Any idea how to fix it ?
How can I do in order to to make a continue cycle of taking and delivering work orders until the char run out of materials, without having to click on the crafting table?

pawelgbw
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Re: Question about crafting problem

Post by pawelgbw » Tue Aug 22, 2017 2:45 pm

Code: Select all

	--if Player:GetTargetID() == 0 then
	--	PlayerInput:Escape()
	--end
Deselect this code

sergeas
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Re: Question about crafting problem

Post by sergeas » Tue Aug 22, 2017 9:28 pm

pawelgbw wrote:
Tue Aug 22, 2017 2:45 pm

Code: Select all

	--if Player:GetTargetID() == 0 then
	--	PlayerInput:Escape()
	--end
Deselect this code
Thanks !!! It's working :))

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nucular
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Re: Question about crafting problem

Post by nucular » Wed Aug 23, 2017 12:22 pm

pawelgbw wrote:
Tue Aug 22, 2017 2:45 pm

Code: Select all

	--if Player:GetTargetID() == 0 then
	--	PlayerInput:Escape()
	--end
Deselect this code
I will remove this code soon.
I added this half an year ago to bypass an Bug inside Aion.
But i made an bypass since then inside AionScript itself.

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Quirunerk
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Re: Question about crafting problem

Post by Quirunerk » Sat Aug 26, 2017 1:16 pm

i deselected it but its still same why :(

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