Official: Assassin.lua

maq2285
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Re: Official: Assassin.lua

Post by maq2285 » Tue Aug 22, 2017 7:28 pm

sergeas wrote:
Tue Aug 22, 2017 6:18 pm
maq2285 wrote:
Tue Aug 22, 2017 5:48 pm
Anyone got the updated Slayer form to work? please share your code ^^

NA version:

Code: Select all

	-- Transformation: Slayer
	if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then
		Helper:CheckExecute( "Slayer Form I" );
		return false;
	end
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?

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nucular
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Re: Official: Assassin.lua

Post by nucular » Wed Aug 23, 2017 12:20 pm

maq2285 wrote:
Tue Aug 22, 2017 7:28 pm
sergeas wrote:
Tue Aug 22, 2017 6:18 pm
maq2285 wrote:
Tue Aug 22, 2017 5:48 pm
Anyone got the updated Slayer form to work? please share your code ^^

NA version:

Code: Select all

	-- Transformation: Slayer
	if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then
		Helper:CheckExecute( "Slayer Form I" );
		return false;
	end
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work. ;-)

unkn0wnus3r
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Re: Official: Assassin.lua

Post by unkn0wnus3r » Thu Aug 24, 2017 9:06 am

nucular wrote:
Wed Aug 23, 2017 12:20 pm
maq2285 wrote:
Tue Aug 22, 2017 7:28 pm
sergeas wrote:
Tue Aug 22, 2017 6:18 pm



NA version:

Code: Select all

	-- Transformation: Slayer
	if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then
		Helper:CheckExecute( "Slayer Form I" );
		return false;
	end
Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work. ;-)
I got no problem with Slayer on EU using this code:

Code: Select all

		if Player:GetManaCurrent() < Player:GetManaMaximum() - 2000 and Helper:CheckAvailable( "Transformation: Slayer" ) then
		Helper:CheckExecute( "Transformation: Slayer" );
			return false;
		end
You might want to remove the mana check i use i for sustain.

maq2285
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Re: Official: Assassin.lua

Post by maq2285 » Thu Aug 24, 2017 10:44 am

unkn0wnus3r wrote:
Thu Aug 24, 2017 9:06 am
nucular wrote:
Wed Aug 23, 2017 12:20 pm
maq2285 wrote:
Tue Aug 22, 2017 7:28 pm


Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1?
On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work. ;-)
I got no problem with Slayer on EU using this code:

Code: Select all

		if Player:GetManaCurrent() < Player:GetManaMaximum() - 2000 and Helper:CheckAvailable( "Transformation: Slayer" ) then
		Helper:CheckExecute( "Transformation: Slayer" );
			return false;
		end
You might want to remove the mana check i use i for sustain.
I got the normal slayer form to work, but its the high deava Form that doesn't work for me

unkn0wnus3r
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Re: Official: Assassin.lua

Post by unkn0wnus3r » Thu Aug 24, 2017 12:08 pm

maq2285 wrote:
Thu Aug 24, 2017 10:44 am
unkn0wnus3r wrote:
Thu Aug 24, 2017 9:06 am
nucular wrote:
Wed Aug 23, 2017 12:20 pm


On NA yes, on EU no.
I have to update skill.xml for EU at some time.
But then yes it will work. ;-)
I got no problem with Slayer on EU using this code:

Code: Select all

		if Player:GetManaCurrent() < Player:GetManaMaximum() - 2000 and Helper:CheckAvailable( "Transformation: Slayer" ) then
		Helper:CheckExecute( "Transformation: Slayer" );
			return false;
		end
You might want to remove the mana check i use i for sustain.
I got the normal slayer form to work, but its the high deava Form that doesn't work for me
Oh, k then u need to look the skill id up (aiondatabase) and add an entry for it in the skills.xml

agonic
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Re: Official: Assassin.lua

Post by agonic » Sun Aug 27, 2017 11:50 pm

You can use like this

Code: Select all

if bla bla then
PlayerInput:Console("/skill Mist Butcher"  )
end 
If you wanna add skill which is not in Skill.xml, you can write as PlayerInput:Console("/skill skill name") instead of Helper execute. And also don't use return. Just end

robertgigant
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Re: Official: Assassin.lua

Post by robertgigant » Mon Sep 18, 2017 10:07 am

Is this version of the script up to date and final if I did not ask for a script on the EU in advance thank you I'm weak from English. :D
And I mean exactly the script that uses the stigma of attack such as Quickening Doom

darthcroaton
Posts: 1
Joined: Tue Oct 31, 2017 1:36 pm

Re: Official: Assassin.lua

Post by darthcroaton » Tue Oct 31, 2017 4:30 pm

hello guys,im new here and i wonder something about this "lua".im trying to figure how to use AS right now and as a sin player i didnt understand this "assassin.lua" how is work ? i mean is it gonna pup up my dps?skills?. i just manage to install and i figure how to use this attack speed and i belive for only pve this is all i need,just pup up attack speed to %40 and will be fine as far as i can understand.if im getting something wrong with this "lua" pls can someone explain me why we need to use it or only open AS without useing any "lua" and just set attack speed at %40 and done for pve instance like narakkalli gok..(u can pm me or just answer here please..)

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