Yes, that would be cooltanzer212002 wrote: ↑Sat Jun 24, 2017 2:51 pmYeah, I'm messing with it now, I got some of the stuff to work but it's going to take a lot of tweaking. Thanks for the info though, if I get something that's nice and workable I'll repost here.
Search found 237 matches
- Sat Jun 24, 2017 5:56 pm
- Forum: Spiritmaster
- Topic: Spiritmaster.lua
- Replies: 13
- Views: 340
Re: Spiritmaster.lua
- Sat Jun 24, 2017 1:25 pm
- Forum: Spiritmaster
- Topic: Spiritmaster.lua
- Replies: 13
- Views: 340
Re: Spiritmaster.lua
Well can't say as i don't own an Spiritmaster.
But this script should be easily fixable. (Changing Skill Names)
But this script should be easily fixable. (Changing Skill Names)
- Sat Jun 24, 2017 11:37 am
- Forum: Spiritmaster
- Topic: Spiritmaster.lua
- Replies: 13
- Views: 340
Re: Spiritmaster.lua
If there are NA names you have to edit this file and put EU names in it.^^
- Fri Jun 23, 2017 4:48 pm
- Forum: General Discussion
- Topic: Aethertapping problem
- Replies: 9
- Views: 124
Re: Aethertapping problem
Mhh intresting, do you guys use the OfficialGathering.lua or some posted lua on this forums.
OfficialGathering.lua should not crash.
OfficialGathering.lua should not crash.
- Mon Jun 19, 2017 9:19 pm
- Forum: General Discussion
- Topic: UseGravity/UseNoGravity - help
- Replies: 4
- Views: 136
Re: UseGravity/UseNoGravity - help
Currently not possible as this is an feature from cheating extension.
But never say never
But never say never
- Mon Jun 19, 2017 6:46 pm
- Forum: General Discussion
- Topic: Assist script?
- Replies: 2
- Views: 58
Re: Assist script?
Check Settings/ExamplePlayer.lua -- Contains the name of the master, whom is to be followed around while avoiding the branding system (Requires AllowAttack). self.MasterName = nil; -- Indicates whether or not to provide support when the master is attacking an enemy (Requires AllowAttack). self.Maste...
- Sat Jun 17, 2017 4:44 pm
- Forum: Tutorials
- Topic: Animation Markers
- Replies: 3
- Views: 184
Re: Animation Markers
How to most probably edit this file: You have to write a little script, which searches via Regex for animation_length="1.0666667" and when="0.76666665" and replace the respectted values with divided through 10 for example ones. So those two Animations will be animation_length="0.1066666" and when="0...
- Sat Jun 17, 2017 4:12 pm
- Forum: General Discussion
- Topic: KysisKrotanMiren
- Replies: 3
- Views: 175
Re: KysisKrotanMiren
Really appreciated for sharing.
Personally i thought/hoped that more people would contribute to AionScript because actually it's free and they got one really cool tool in their hand to do things like this.
Personally i thought/hoped that more people would contribute to AionScript because actually it's free and they got one really cool tool in their hand to do things like this.
- Sat Jun 17, 2017 6:46 am
- Forum: Tutorials
- Topic: Animation Markers
- Replies: 3
- Views: 184
Re: Animation Markers
Pros: - You will be able to see your own animations and notice yourself if they are distorted or not (too fast ) - Bypasses packet animation detection (bypasses Aidpsmeter no animation detection) Sorry, but that is wrong. They still can detect you and maybe even better than before with AionScript. ...
- Fri Jun 16, 2017 5:52 am
- Forum: General Discussion
- Topic: Aion Resolution BUG
- Replies: 5
- Views: 83
Re: Aion Resolution BUG
Download "Aion system.cfg editor"
http://rainy.ws/download/
1.) SystemOptionsGraphics.cfg
2.) System.cfg with "Aion system.cfg editor"
r_Width = "XXX"
r_WindowHeight = "XXX"
3.)Enable Write Protection via Right Click > Properties for the files System.cfg and SystemOptionsGraphics.cfg
http://rainy.ws/download/
1.) SystemOptionsGraphics.cfg
2.) System.cfg with "Aion system.cfg editor"
r_Width = "XXX"
r_WindowHeight = "XXX"
3.)Enable Write Protection via Right Click > Properties for the files System.cfg and SystemOptionsGraphics.cfg