Search found 237 matches

by nucular
Sat Jun 24, 2017 5:56 pm
Forum: Spiritmaster
Topic: Spiritmaster.lua
Replies: 13
Views: 340

Re: Spiritmaster.lua

tanzer212002 wrote:
Sat Jun 24, 2017 2:51 pm
Yeah, I'm messing with it now, I got some of the stuff to work but it's going to take a lot of tweaking. Thanks for the info though, if I get something that's nice and workable I'll repost here.
Yes, that would be cool
by nucular
Sat Jun 24, 2017 1:25 pm
Forum: Spiritmaster
Topic: Spiritmaster.lua
Replies: 13
Views: 340

Re: Spiritmaster.lua

Well can't say as i don't own an Spiritmaster.
But this script should be easily fixable. (Changing Skill Names)
by nucular
Sat Jun 24, 2017 11:37 am
Forum: Spiritmaster
Topic: Spiritmaster.lua
Replies: 13
Views: 340

Re: Spiritmaster.lua

If there are NA names you have to edit this file and put EU names in it.^^
by nucular
Fri Jun 23, 2017 4:48 pm
Forum: General Discussion
Topic: Aethertapping problem
Replies: 9
Views: 124

Re: Aethertapping problem

Mhh intresting, do you guys use the OfficialGathering.lua or some posted lua on this forums.
OfficialGathering.lua should not crash.
by nucular
Mon Jun 19, 2017 9:19 pm
Forum: General Discussion
Topic: UseGravity/UseNoGravity - help
Replies: 4
Views: 136

Re: UseGravity/UseNoGravity - help

Currently not possible as this is an feature from cheating extension.
But never say never ;-)
by nucular
Mon Jun 19, 2017 6:46 pm
Forum: General Discussion
Topic: Assist script?
Replies: 2
Views: 58

Re: Assist script?

Check Settings/ExamplePlayer.lua -- Contains the name of the master, whom is to be followed around while avoiding the branding system (Requires AllowAttack). self.MasterName = nil; -- Indicates whether or not to provide support when the master is attacking an enemy (Requires AllowAttack). self.Maste...
by nucular
Sat Jun 17, 2017 4:44 pm
Forum: Tutorials
Topic: Animation Markers
Replies: 3
Views: 184

Re: Animation Markers

How to most probably edit this file: You have to write a little script, which searches via Regex for animation_length="1.0666667" and when="0.76666665" and replace the respectted values with divided through 10 for example ones. So those two Animations will be animation_length="0.1066666" and when="0...
by nucular
Sat Jun 17, 2017 4:12 pm
Forum: General Discussion
Topic: KysisKrotanMiren
Replies: 3
Views: 175

Re: KysisKrotanMiren

Really appreciated for sharing.

Personally i thought/hoped that more people would contribute to AionScript because actually it's free and they got one really cool tool in their hand to do things like this.
by nucular
Sat Jun 17, 2017 6:46 am
Forum: Tutorials
Topic: Animation Markers
Replies: 3
Views: 184

Re: Animation Markers

Pros: - You will be able to see your own animations and notice yourself if they are distorted or not (too fast ) - Bypasses packet animation detection (bypasses Aidpsmeter no animation detection) Sorry, but that is wrong. They still can detect you and maybe even better than before with AionScript. ...
by nucular
Fri Jun 16, 2017 5:52 am
Forum: General Discussion
Topic: Aion Resolution BUG
Replies: 5
Views: 83

Re: Aion Resolution BUG

Download "Aion system.cfg editor"
http://rainy.ws/download/

1.) SystemOptionsGraphics.cfg
2.) System.cfg with "Aion system.cfg editor"
r_Width = "XXX"
r_WindowHeight = "XXX"
3.)Enable Write Protection via Right Click > Properties for the files System.cfg and SystemOptionsGraphics.cfg