Search found 43 matches
- Mon May 01, 2017 1:27 pm
- Forum: General Discussion
- Topic: lua for scrolls
- Replies: 0
- Views: 78
lua for scrolls
hello waht function and what code i need to use for scrolls ? like auto pet scrolls
- Mon Mar 13, 2017 2:44 pm
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
works awesome thank you very much edit: just discovered a tiny problem. if the bot gets killed on the death path it doesnt start the routine all over but tries to continue from where it has been killed even if that means running against walls. Any way to fix that? Yeah same to me , if get killed on...
- Sun Mar 12, 2017 11:18 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
Make sure you got in OfficialGrinderFramework/Settings.lua -- Indicdates whether or not resurrecting and quitting is allowed. self.AllowRessurectQuit = true; set to true It works for me so don't know. thx now its work , i did that change but i settings for jimis framework , not in official , now is...
- Sun Mar 12, 2017 10:32 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
Well maybe another point. You have to start your bot at the "Start" Location not on the death waypoint. Atfer your char has died he will just move correctly the death waypoint. Edit: Ok i saw your painting xD. Like i said. You have to start the bot at the "Start Location". Just add a few mobs while...
- Sun Mar 12, 2017 9:26 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
Death Waypoints have to be of Type "Move" not "Action". You have Death Action Waypoints. See Thread Owner's screenshot. "Start" Waypoint must be "Action" I said below with Move on Death Waypoints he doing same things <TravelList Reverse="False"> <Travel> <Name>Death</Name> <X>1401.24</X> <Y>1303.47...
- Sun Mar 12, 2017 8:50 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
my bot run like an mongol , he dont respect the waypoints form ress point until start point, when i start the bot he need to go for example to nodes 1 ,2 ,3 ,4 ....100 , he dont want to go like that he go 1 ,2 , 100. and stuck in the wall in tower. <TravelList Reverse="False"> <Travel> <Name>Death</...
- Sat Mar 11, 2017 7:23 pm
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
Yes since 5.3 they changed ressurection. When NA hit's 5.3 i will add that change also in OfficialGrinderFramework. Search in OfficialGrinderframework.lua for DialogList:GetDialog( "resurrect_dialog" ):IsVisible() you will find these 2 spots with different code. if Settings.AllowRessurectQuit and P...
- Sat Mar 11, 2017 11:49 am
- Forum: General Discussion
- Topic: KrotanKysis#2
- Replies: 2
- Views: 119
- Thu Mar 09, 2017 8:37 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
i try to use this grinder framework but when i push enable my character stay afk dont make anything . I use bard . Check ur Bard Settings or your Way Points. Im using Bard too and i dont have any Problems. My Problems are only the Bosses in some Areas xD. Its bad that AS dont have any MobIgnoreBlac...
- Wed Mar 08, 2017 12:23 pm
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 759
Re: Death Paths Jimmys Grinder Framework
i try to use this grinder framework but when i push enable my character stay afk dont make anything . I use bard .