Search found 88 matches
- Mon Apr 10, 2017 4:59 am
- Forum: Downloads
- Topic: AionScript Release 09.04.2017
- Replies: 10
- Views: 358
Re: AionScript Release 09.04.2017
Yes ofc it wont work on nucular's! The Cheating2.dll was made for the OLD AS. We have long implemented the whole chain skills and auto react. I personally use LUA and have attached it to a Keybind.
- Fri Apr 07, 2017 2:45 am
- Forum: Downloads
- Topic: AionScript Release 05.04.2017
- Replies: 12
- Views: 387
Re: AionScript Release 05.04.2017
Ive had no problems yet! been running my own framework and grinder, both seemless!
- Mon Apr 03, 2017 11:39 pm
- Forum: Downloads
- Topic: AionScript Release 01.04.2017
- Replies: 7
- Views: 252
Re: AionScript Release 01.04.2017
No guys, this is for real....LOL WTF, you can get a buff status and freeze it. Sometimes it crashes when you try to change the values!
- Mon Apr 03, 2017 3:04 am
- Forum: Downloads
- Topic: AionScript Release 01.04.2017
- Replies: 7
- Views: 252
- Mon Apr 03, 2017 3:02 am
- Forum: Announcements
- Topic: Opportunity to VIP!
- Replies: 4
- Views: 506
Re: Opportunity to VIP!
Will the rework and revamp Version of AionScript will it continue to stay free? or only VIP guys can use it? And did u guys add a Deadpath Option too the new Version? You've got the wrong idea, it will always be free. The VIP stuff if for people who pay in sharing their knowledge and help out aroun...
- Fri Mar 31, 2017 1:40 am
- Forum: Announcements
- Topic: Opportunity to VIP!
- Replies: 4
- Views: 506
Opportunity to VIP!
I have posted info about a little project in the VIP section to rework and revamp the OfficialGrinderFramework - more detail can be requested if you're interested! So imagine it all as open recruitment - people who are interested PM me, I will send the details and what you need to start working on t...
- Thu Mar 16, 2017 9:01 pm
- Forum: Tutorials
- Topic: Game Enumerator Reference
- Replies: 0
- Views: 133
Game Enumerator Reference
Action (Player)
Attitude (Entity)
Dispell (Skill)
InventoryType (Inventory)
InventorySlotType (Inventory)
Stance (Entity)
SkillType (Skill)
SkillTypeSecondary (Skill)
Attitude (Entity)
Dispell (Skill)
InventoryType (Inventory)
InventorySlotType (Inventory)
Stance (Entity)
SkillType (Skill)
SkillTypeSecondary (Skill)
- Thu Mar 16, 2017 3:23 pm
- Forum: General Discussion
- Topic: Entities Interface Window
- Replies: 6
- Views: 105
- Wed Mar 15, 2017 11:25 pm
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 212
Re: how do check on/off skill in script ?
Example usage; if skill is on the quickbar 1 1 1; function Pause() local Shortcut1Address = DialogList:GetDialog( "quickbar_dialog/ctn_shortcut/shortcut1" ):GetAddress();--shortcut1 means quickbar 1 1 1 local IsAbilityActive = Memory:GetUnsignedInteger(Shortcut1Address + 992) > 0 ; if not IsAbility...
- Wed Mar 15, 2017 11:21 pm
- Forum: Tutorials
- Topic: Error & Solution List
- Replies: 5
- Views: 283
Re: Error & Solution List
A little advice to fix the last error, you can unblock as 0x00 explained not the Exe and Dll files, but the AS file you download from this site, everytime you update the version. You only have to do the procedure once, and if you replace the files again you can forget about doing it again! SHIT! YE...