Search found 5 matches
- Sat Jun 24, 2017 2:51 pm
- Forum: Spiritmaster
- Topic: Spiritmaster.lua
- Replies: 13
- Views: 324
Re: Spiritmaster.lua
Yeah, I'm messing with it now, I got some of the stuff to work but it's going to take a lot of tweaking. Thanks for the info though, if I get something that's nice and workable I'll repost here.
- Sat Jun 24, 2017 12:50 pm
- Forum: Spiritmaster
- Topic: Spiritmaster.lua
- Replies: 13
- Views: 324
Re: Spiritmaster.lua
Oh no I want it for NA lol, not EU. Was just wondering if EU names were similar to the NA ones because for some reason this profile doesn't work for me at all and I use the NA one. Just wondering if it's just not working or if it was an EU/NA naming issue.
- Fri Jun 23, 2017 11:59 pm
- Forum: Spiritmaster
- Topic: Spiritmaster.lua
- Replies: 13
- Views: 324
Re: Spiritmaster.lua
Why does this script not work? Seems like it has everything but nada. Is it setup for EU possibly? Although all the skills look like the NA names so...confused.
- Mon Jun 19, 2017 7:13 pm
- Forum: General Discussion
- Topic: Assist script?
- Replies: 2
- Views: 53
Re: Assist script?
Ahh thank you muchly. It wasn't any of those but you pointed me in the right direction. You have to set the -- Indicates whether or not it is allowed to search for targets (Requires AllowAttack). self.AllowTargetSearch = true; to false. That way you can run around and not have it autoattack everythi...
- Mon Jun 19, 2017 5:41 pm
- Forum: General Discussion
- Topic: Assist script?
- Replies: 2
- Views: 53
Assist script?
Maybe I'm missing something obvious and I searched the forums but I used to this wayyyy in the past and wasn't there an assist script? Using the Grindframework it just keeps autoselecting and attacking things. Or is there a certain setting I need? Just want to manually move around but have it attack...