Search found 237 matches
- Fri Oct 13, 2017 5:31 pm
- Forum: Downloads
- Topic: AionInterface.dll EU Patch 13.10.2017
- Replies: 5
- Views: 180
- Mon Oct 02, 2017 4:43 pm
- Forum: General Discussion
- Topic: [Request] Circular Teleport
- Replies: 3
- Views: 86
Re: [Request] Circular Teleport
Cheating Script is not part of my releases. But you can get it here: --[[ -------------------------------------------------- Copyright (C) 2011 Blastradius -------------------------------------------------- ]]-- -- OnLoad: Initialize the settings and register the key handlers. function OnLoad() ----...
- Fri Sep 29, 2017 10:16 pm
- Forum: General Discussion
- Topic: Radar mark offset
- Replies: 4
- Views: 117
Re: Radar mark offset
:ugeek: This is the solution for my thread, plz add it asap :3 https://www.nyerk.xyz/viewtopic.php?f=6&t=249 Sry i dropped the support for it in current AionScript Version. Finding this offset is not the problem. Since i took over i changed many things in AionScript and added completly new things. ...
- Sun Sep 24, 2017 7:10 pm
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1214
Re: Project: Auto leveling new character
Sry no support for NoClip in AS because it won't help you much. On the serverside your position is validated which does not allow you to pass through everything. Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based. This is ...
- Sun Sep 24, 2017 6:12 pm
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1214
Re: Project: Auto leveling new character
Sry no support for NoClip in AS because it won't help you much. On the serverside your position is validated which does not allow you to pass through everything. Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based. This is a...
- Wed Sep 20, 2017 6:03 am
- Forum: General Discussion
- Topic: Can AionScript read chat?
- Replies: 17
- Views: 169
Re: Can AionScript read chat?
I ask this because with esterra daily i gather 20/20 item but quest status don't change. Quest status change only if i speack with NPC. Tell me quest id and i will have a look. like this http://aiondatabase.net/en/quest/15505/ (esterra elyos) Looks like Quests with looting items are only updated if...
- Tue Sep 19, 2017 8:42 pm
- Forum: General Discussion
- Topic: Can AionScript read chat?
- Replies: 17
- Views: 169
Re: Can AionScript read chat?
What 103 and 30000 mean? Change for each quest? Well actually i didn't debug it so far. But it displays the current state of the Quest. Do not try to find out what it does mean, just think about it like an Hash which is unique for the current state of the quest. I ask this because with esterra dail...
- Tue Sep 19, 2017 5:15 pm
- Forum: General Discussion
- Topic: Can AionScript read chat?
- Replies: 17
- Views: 169
Re: Can AionScript read chat?
Quest:GetProgressVar() == "103:30000" What 103 and 30000 mean? Change for each quest? Well actually i didn't debug it so far. But it displays the current state of the Quest. Do not try to find out what it does mean, just think about it like an Hash which is unique for the current state of the quest.
- Mon Sep 18, 2017 5:55 pm
- Forum: Downloads
- Topic: AionInterface.dll Crash Fix 18.09.2017
- Replies: 13
- Views: 537
- Sat Sep 16, 2017 8:13 pm
- Forum: General Discussion
- Topic: Can AionScript read chat?
- Replies: 17
- Views: 169
Re: Can AionScript read chat?
DumpQuests.lua function ListIterator(o) local e = o:GetEnumerator(); return function() if e:MoveNext() then return e.Current; end end end Write("Dumping current quests and its progress:") for Quest in ListIterator( QuestList:GetList()) do Write( "http://aiondatabase.net/en/quest/" .. Quest:GetID() ....