Search found 237 matches

by nucular
Fri Oct 13, 2017 5:31 pm
Forum: Downloads
Topic: AionInterface.dll EU Patch 13.10.2017
Replies: 5
Views: 180

AionInterface.dll EU Patch 13.10.2017

Updated for latest Aion Client on EU.
by nucular
Mon Oct 02, 2017 4:43 pm
Forum: General Discussion
Topic: [Request] Circular Teleport
Replies: 3
Views: 86

Re: [Request] Circular Teleport

Cheating Script is not part of my releases. But you can get it here: --[[ -------------------------------------------------- Copyright (C) 2011 Blastradius -------------------------------------------------- ]]-- -- OnLoad: Initialize the settings and register the key handlers. function OnLoad() ----...
by nucular
Fri Sep 29, 2017 10:16 pm
Forum: General Discussion
Topic: Radar mark offset
Replies: 4
Views: 117

Re: Radar mark offset

:ugeek: This is the solution for my thread, plz add it asap :3 https://www.nyerk.xyz/viewtopic.php?f=6&t=249 Sry i dropped the support for it in current AionScript Version. Finding this offset is not the problem. Since i took over i changed many things in AionScript and added completly new things. ...
by nucular
Sun Sep 24, 2017 7:10 pm
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1214

Re: Project: Auto leveling new character

Sry no support for NoClip in AS because it won't help you much. On the serverside your position is validated which does not allow you to pass through everything. Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based. This is ...
by nucular
Sun Sep 24, 2017 6:12 pm
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1214

Re: Project: Auto leveling new character

Sry no support for NoClip in AS because it won't help you much. On the serverside your position is validated which does not allow you to pass through everything. Simple gameobjects like teleporter statues in main cities are client side only but for example doors/walls are serverside based. This is a...
by nucular
Wed Sep 20, 2017 6:03 am
Forum: General Discussion
Topic: Can AionScript read chat?
Replies: 17
Views: 169

Re: Can AionScript read chat?

I ask this because with esterra daily i gather 20/20 item but quest status don't change. Quest status change only if i speack with NPC. Tell me quest id and i will have a look. like this http://aiondatabase.net/en/quest/15505/ (esterra elyos) Looks like Quests with looting items are only updated if...
by nucular
Tue Sep 19, 2017 8:42 pm
Forum: General Discussion
Topic: Can AionScript read chat?
Replies: 17
Views: 169

Re: Can AionScript read chat?

What 103 and 30000 mean? Change for each quest? Well actually i didn't debug it so far. But it displays the current state of the Quest. Do not try to find out what it does mean, just think about it like an Hash which is unique for the current state of the quest. I ask this because with esterra dail...
by nucular
Tue Sep 19, 2017 5:15 pm
Forum: General Discussion
Topic: Can AionScript read chat?
Replies: 17
Views: 169

Re: Can AionScript read chat?

Quest:GetProgressVar() == "103:30000" What 103 and 30000 mean? Change for each quest? Well actually i didn't debug it so far. But it displays the current state of the Quest. Do not try to find out what it does mean, just think about it like an Hash which is unique for the current state of the quest.
by nucular
Mon Sep 18, 2017 5:55 pm
Forum: Downloads
Topic: AionInterface.dll Crash Fix 18.09.2017
Replies: 13
Views: 537

AionInterface.dll Crash Fix 18.09.2017

Fixed Wrong Offset which caused Aion to Crash.
by nucular
Sat Sep 16, 2017 8:13 pm
Forum: General Discussion
Topic: Can AionScript read chat?
Replies: 17
Views: 169

Re: Can AionScript read chat?

DumpQuests.lua function ListIterator(o) local e = o:GetEnumerator(); return function() if e:MoveNext() then return e.Current; end end end Write("Dumping current quests and its progress:") for Quest in ListIterator( QuestList:GetList()) do Write( "http://aiondatabase.net/en/quest/" .. Quest:GetID() ....