Search found 237 matches
- Sun Mar 12, 2017 9:53 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 770
Re: Death Paths Jimmys Grinder Framework
Well maybe another point. You have to start your bot at the "Start" Location not on the death waypoint. Atfer your char has died he will just move correctly the death waypoint. Edit: Ok i saw your painting xD. Like i said. You have to start the bot at the "Start Location". Just add a few mobs while ...
- Sun Mar 12, 2017 9:07 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 770
Re: Death Paths Jimmys Grinder Framework
Death Waypoints have to be of Type "Move" not "Action". You have Death Action Waypoints.
See Thread Owner's screenshot.
"Start" Waypoint must be "Action"
See Thread Owner's screenshot.
"Start" Waypoint must be "Action"
- Sun Mar 12, 2017 6:35 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 770
Re: Death Paths Jimmys Grinder Framework
JimmysGrinderFramework/GrinderFramework.lua For 5.3 --[[ -------------------------------------------------- Copyright (C) 2011 Blastradius This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Found...
- Sat Mar 11, 2017 5:15 pm
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 770
Re: Death Paths Jimmys Grinder Framework
Yes since 5.3 they changed ressurection. When NA hit's 5.3 i will add that change also in OfficialGrinderFramework. Search in OfficialGrinderframework.lua for DialogList:GetDialog( "resurrect_dialog" ):IsVisible() you will find these 2 spots with different code. if Settings.AllowRessurectQuit and Pl...
- Sat Mar 11, 2017 7:30 am
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 239
Re: how do check on/off skill in script ?
There is no support for pet's in that way. You have to do it manually.
- Fri Mar 10, 2017 10:31 pm
- Forum: General Discussion
- Topic: grinder stops after a while
- Replies: 10
- Views: 197
- Fri Mar 10, 2017 10:19 pm
- Forum: General Discussion
- Topic: i have a pet , how do summon it in script?
- Replies: 4
- Views: 79
Re: i have a pet , how do summon it in script?
Just read the pdf from top to bottom .... These classes include everything that is required to interact with game. Some of these depend on additional classes, which can be found in the Miscellaneous Classes Reference. There are some additional notes about the game classes and the way they have been ...
- Fri Mar 10, 2017 10:14 pm
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 121
Re: have shortcut key finction in script?
I think he means like the 0verX script i wrote, a button to turn auto attack on and off oh yeah regarding those script, i wanna use my mouse wheel button or extra mouse button 1 and 2 to activate the script. do u know what should i write as the activation key? You have to bind the mouse click to a ...
- Fri Mar 10, 2017 10:11 pm
- Forum: General Discussion
- Topic: Fissure of Oblivion Grinder Framework
- Replies: 25
- Views: 475
Re: Fissure of Oblivion Grinder Framework
Fissure of Oblivion is a special case as the new high daeva skill's behave different then "normal" skills. Cooldown's are managed differently and don't work correctly with the implementation. About Wind Form, try it like that and make sure you have "self.AllowInsaneCpuConsumption = true;" set to tru...
- Fri Mar 10, 2017 10:02 pm
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 239