Search found 237 matches

by nucular
Sun Mar 12, 2017 9:53 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 770

Re: Death Paths Jimmys Grinder Framework

Well maybe another point. You have to start your bot at the "Start" Location not on the death waypoint. Atfer your char has died he will just move correctly the death waypoint. Edit: Ok i saw your painting xD. Like i said. You have to start the bot at the "Start Location". Just add a few mobs while ...
by nucular
Sun Mar 12, 2017 9:07 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 770

Re: Death Paths Jimmys Grinder Framework

Death Waypoints have to be of Type "Move" not "Action". You have Death Action Waypoints.
See Thread Owner's screenshot.
"Start" Waypoint must be "Action"
by nucular
Sun Mar 12, 2017 6:35 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 770

Re: Death Paths Jimmys Grinder Framework

JimmysGrinderFramework/GrinderFramework.lua For 5.3 --[[ -------------------------------------------------- Copyright (C) 2011 Blastradius This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Found...
by nucular
Sat Mar 11, 2017 5:15 pm
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 770

Re: Death Paths Jimmys Grinder Framework

Yes since 5.3 they changed ressurection. When NA hit's 5.3 i will add that change also in OfficialGrinderFramework. Search in OfficialGrinderframework.lua for DialogList:GetDialog( "resurrect_dialog" ):IsVisible() you will find these 2 spots with different code. if Settings.AllowRessurectQuit and Pl...
by nucular
Sat Mar 11, 2017 7:30 am
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 239

Re: how do check on/off skill in script ?

There is no support for pet's in that way. You have to do it manually.
by nucular
Fri Mar 10, 2017 10:31 pm
Forum: General Discussion
Topic: grinder stops after a while
Replies: 10
Views: 197

Re: grinder stops after a while

Sorry guys, can't reproduce this with my bots.
by nucular
Fri Mar 10, 2017 10:19 pm
Forum: General Discussion
Topic: i have a pet , how do summon it in script?
Replies: 4
Views: 79

Re: i have a pet , how do summon it in script?

Just read the pdf from top to bottom .... These classes include everything that is required to interact with game. Some of these depend on additional classes, which can be found in the Miscellaneous Classes Reference. There are some additional notes about the game classes and the way they have been ...
by nucular
Fri Mar 10, 2017 10:14 pm
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 121

Re: have shortcut key finction in script?

I think he means like the 0verX script i wrote, a button to turn auto attack on and off oh yeah regarding those script, i wanna use my mouse wheel button or extra mouse button 1 and 2 to activate the script. do u know what should i write as the activation key? You have to bind the mouse click to a ...
by nucular
Fri Mar 10, 2017 10:11 pm
Forum: General Discussion
Topic: Fissure of Oblivion Grinder Framework
Replies: 25
Views: 475

Re: Fissure of Oblivion Grinder Framework

Fissure of Oblivion is a special case as the new high daeva skill's behave different then "normal" skills. Cooldown's are managed differently and don't work correctly with the implementation. About Wind Form, try it like that and make sure you have "self.AllowInsaneCpuConsumption = true;" set to tru...
by nucular
Fri Mar 10, 2017 10:02 pm
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 239

Re: how do check on/off skill in script ?

Don't know what you mean.