Radar an entities windows are ok, but when you choose any lua file and then click on enable, the following ERROR is raised:
- [TEST] Aion NA detected. Switching Skill.xml to NA.
- [TEST] Skills switched successfully.
- Field not found: 'AionInterface.Game.QuestList'.
Search found 27 matches
- Fri Nov 17, 2017 1:09 am
- Forum: Downloads
- Topic: AionInterface.dll Update 15.11.2017 for NA
- Replies: 5
- Views: 136
- Thu Nov 16, 2017 12:14 am
- Forum: General Discussion
- Topic: AS not working after Nov. 15 update
- Replies: 1
- Views: 83
AS not working after Nov. 15 update
AS doesn't display error message, but it doesn't recognize the character and doesn't show the radar and entities window.
Waiting for an AS update, thak you in advance
Waiting for an AS update, thak you in advance
- Thu Nov 09, 2017 1:20 am
- Forum: Downloads
- Topic: AionInterface.dll Update 08.11.2017
- Replies: 6
- Views: 304
- Fri Oct 20, 2017 2:51 am
- Forum: Downloads
- Topic: AionInterface.dll Small Update EU 15.10.2017
- Replies: 15
- Views: 650
- Thu Sep 14, 2017 12:24 pm
- Forum: General Discussion
- Topic: GameClient Crashes if Autoloot is marked
- Replies: 3
- Views: 43
Re: GameClient Crashes if Autoloot is marked
I was at siege too and AS works fine .. you don't need to loot nothing at siege ...
I repeat, AS works fine if you don't check any option lika AutoLoot, AutoReaction, etc ...
Please, run AS with AutoLoot checked and go to kill a mob .. when you loot the mob, the gameclient chrashes
I repeat, AS works fine if you don't check any option lika AutoLoot, AutoReaction, etc ...
Please, run AS with AutoLoot checked and go to kill a mob .. when you loot the mob, the gameclient chrashes
- Thu Sep 14, 2017 10:05 am
- Forum: General Discussion
- Topic: GameClient Crashes if Autoloot is marked
- Replies: 3
- Views: 43
Re: GameClient Crashes if Autoloot is marked
It happens too if you have Autoloot checked and try open dialog window with any npc where you need to press a button in there.
- Thu Sep 14, 2017 12:58 am
- Forum: General Discussion
- Topic: GameClient Crashes if Autoloot is marked
- Replies: 3
- Views: 43
GameClient Crashes if Autoloot is marked
Anyone has the same problem as me ?
The Aion Game Client crashes if you check "Autoloot" in AS.
No need to pick up the drop ... the Aion GameCilient crashes a few seconds after I set Autoloot in AS and began to kill a mob ...
But, if you don't check "Autoloot" in AS, it works well.
The Aion Game Client crashes if you check "Autoloot" in AS.
No need to pick up the drop ... the Aion GameCilient crashes a few seconds after I set Autoloot in AS and began to kill a mob ...
But, if you don't check "Autoloot" in AS, it works well.
- Tue Aug 22, 2017 9:28 pm
- Forum: General Discussion
- Topic: Question about crafting problem
- Replies: 4
- Views: 95
Re: Question about crafting problem
Thanks !!! It's workingpawelgbw wrote: ↑Tue Aug 22, 2017 2:45 pmDeselect this codeCode: Select all
--if Player:GetTargetID() == 0 then -- PlayerInput:Escape() --end
- Tue Aug 22, 2017 6:18 pm
- Forum: Assassin
- Topic: Official: Assassin.lua
- Replies: 27
- Views: 729
Re: Official: Assassin.lua
Anyone got the updated Slayer form to work? please share your code ^^ NA version: -- Transformation: Slayer if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then Helper:CheckExecute( "Slayer Form I" ); return false; end
- Tue Aug 22, 2017 2:39 pm
- Forum: General Discussion
- Topic: Question about crafting problem
- Replies: 4
- Views: 95
Question about crafting problem
I started working on crafting in a char and I found the following problem: I put the necessary items in the inventory. I start OfficialCrafting.lua The char selects the NPC and takes the work order The char completes the work order The char deliver the complete work order to the NPC. But, He doesn't...