Search found 147 matches

by agonic
Wed Mar 15, 2017 10:59 pm
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 215

Re: how do check on/off skill in script ?

Example usage; if skill is on the quickbar 1 1 1; function Pause() local Shortcut1Address = DialogList:GetDialog( "quickbar_dialog/ctn_shortcut/shortcut1" ):GetAddress();--shortcut1 means quickbar 1 1 1 local IsAbilityActive = Memory:GetUnsignedInteger(Shortcut1Address + 992) > 0 ; if not IsAbility...
by agonic
Wed Mar 15, 2017 10:27 pm
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 215

Re: how do check on/off skill in script ?

Example usage; if skill is on the quickbar 1 1 1; function Pause() local Shortcut1Address = DialogList:GetDialog( "quickbar_dialog/ctn_shortcut/shortcut1" ):GetAddress();--shortcut1 means quickbar 1 1 1 local IsAbilityActive = Memory:GetUnsignedInteger(Shortcut1Address + 992) > 0 ; if not IsAbilityA...
by agonic
Tue Mar 14, 2017 7:01 am
Forum: General Discussion
Topic: Countdown to 5.3
Replies: 6
Views: 127

Re: Countdown to 5.3

if you have misclicked words like A S D etc, create a channel use it while use AS. /CreateChannel name password
by agonic
Wed Mar 08, 2017 10:12 am
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 102

Re: have shortcut key finction in script?

What I understand;
If your char is resting without your permission, either Allow.Rest = true in settings or You have added rest code in your code.
by agonic
Wed Mar 08, 2017 10:08 am
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 102

Re: have shortcut key finction in script?

My mean is script have a function use game shorthcut key? as: sendkey(3); --- loot sendkey(1); --- accatk sendkey(2); --- skill*** sendkey(F1); --- select self sendkey(Tab); --- next target i use PlayerInput:Ability( "Loot" ); alway have error , cant loot items . when i close window , char dont sta...
by agonic
Wed Mar 08, 2017 10:07 am
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 102

Re: have shortcut key finction in script?

for looting, I use pet or

Code: Select all

if Entity ~= nil and Entity:IsMonster() and Entity:IsDead() then
		PlayerInput:Console("/skill loot")
	end
by agonic
Wed Mar 08, 2017 10:02 am
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 102

Re: have shortcut key finction in script?

Please dont compare to Para's. :D
You can use it to start/stop attack. Loot is automatic or you can use keybinding. Others are in keyboard binding
by agonic
Wed Mar 08, 2017 9:40 am
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 102

Re: have shortcut key finction in script?

0x00 wrote:
Wed Mar 08, 2017 9:33 am
I think he means like the 0verX script i wrote, a button to turn auto attack on and off
:DD
by agonic
Wed Mar 08, 2017 9:02 am
Forum: Announcements
Topic: 08.3.2017 GF EU PATCH
Replies: 4
Views: 429

08.3.2017 GF EU PATCH

For precaution, backup your bin32 folder BEFORE the PATCH.
by agonic
Wed Mar 08, 2017 8:45 am
Forum: General Discussion
Topic: have shortcut key finction in script?
Replies: 11
Views: 102

Re: have shortcut key finction in script?

You mean like; ?
function OnLoad()
Register( "Desired Function", "NumPad9" );
end