Search found 147 matches
- Wed Mar 15, 2017 10:59 pm
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 215
Re: how do check on/off skill in script ?
Example usage; if skill is on the quickbar 1 1 1; function Pause() local Shortcut1Address = DialogList:GetDialog( "quickbar_dialog/ctn_shortcut/shortcut1" ):GetAddress();--shortcut1 means quickbar 1 1 1 local IsAbilityActive = Memory:GetUnsignedInteger(Shortcut1Address + 992) > 0 ; if not IsAbility...
- Wed Mar 15, 2017 10:27 pm
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 215
Re: how do check on/off skill in script ?
Example usage; if skill is on the quickbar 1 1 1; function Pause() local Shortcut1Address = DialogList:GetDialog( "quickbar_dialog/ctn_shortcut/shortcut1" ):GetAddress();--shortcut1 means quickbar 1 1 1 local IsAbilityActive = Memory:GetUnsignedInteger(Shortcut1Address + 992) > 0 ; if not IsAbilityA...
- Tue Mar 14, 2017 7:01 am
- Forum: General Discussion
- Topic: Countdown to 5.3
- Replies: 6
- Views: 127
Re: Countdown to 5.3
if you have misclicked words like A S D etc, create a channel use it while use AS. /CreateChannel name password
- Wed Mar 08, 2017 10:12 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 102
Re: have shortcut key finction in script?
What I understand;
If your char is resting without your permission, either Allow.Rest = true in settings or You have added rest code in your code.
If your char is resting without your permission, either Allow.Rest = true in settings or You have added rest code in your code.
- Wed Mar 08, 2017 10:08 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 102
Re: have shortcut key finction in script?
My mean is script have a function use game shorthcut key? as: sendkey(3); --- loot sendkey(1); --- accatk sendkey(2); --- skill*** sendkey(F1); --- select self sendkey(Tab); --- next target i use PlayerInput:Ability( "Loot" ); alway have error , cant loot items . when i close window , char dont sta...
- Wed Mar 08, 2017 10:07 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 102
Re: have shortcut key finction in script?
for looting, I use pet or
Code: Select all
if Entity ~= nil and Entity:IsMonster() and Entity:IsDead() then
PlayerInput:Console("/skill loot")
end
- Wed Mar 08, 2017 10:02 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 102
Re: have shortcut key finction in script?
Please dont compare to Para's. 
You can use it to start/stop attack. Loot is automatic or you can use keybinding. Others are in keyboard binding
You can use it to start/stop attack. Loot is automatic or you can use keybinding. Others are in keyboard binding
- Wed Mar 08, 2017 9:40 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 102
- Wed Mar 08, 2017 9:02 am
- Forum: Announcements
- Topic: 08.3.2017 GF EU PATCH
- Replies: 4
- Views: 429
- Wed Mar 08, 2017 8:45 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 102
Re: have shortcut key finction in script?
You mean like; ?
function OnLoad()
Register( "Desired Function", "NumPad9" );
end
function OnLoad()
Register( "Desired Function", "NumPad9" );
end