Search found 88 matches
- Wed Mar 15, 2017 11:08 am
- Forum: Tutorials
- Topic: Error & Solution List
- Replies: 5
- Views: 283
Error & Solution List
I am going to compile the most commonly asked support questions. PLEASE LOOK HERE FIRST before posting for support! This is an on-going thing, I will keep adding FAQs as I notice them! and before you TRY ANYTHING, install all these: Necessary DLLs and frameworks to run AS This list is based on Error...
- Wed Mar 15, 2017 10:57 am
- Forum: General Discussion
- Topic: KrotanKysis#1
- Replies: 12
- Views: 371
Re: KrotanKysis#1
HOLY shit, I didnt see this! Good LUA techniques there! VIP is well deserved!
- Wed Mar 15, 2017 10:41 am
- Forum: General Discussion
- Topic: have shortcut key finction in script?
- Replies: 11
- Views: 100
Re: have shortcut key finction in script?
I think he means like the 0verX script i wrote, a button to turn auto attack on and off oh yeah regarding those script, i wanna use my mouse wheel button or extra mouse button 1 and 2 to activate the script. do u know what should i write as the activation key? Two things: I actually rewrote the ent...
- Wed Mar 15, 2017 10:21 am
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 212
Re: how do check on/off skill in script ?
Fantastic piece of information! Nice way to circumvent any LUA variable issue, simply call the offset address manually.
- Wed Mar 08, 2017 10:28 pm
- Forum: General Discussion
- Topic: Please start the game before starting a script
- Replies: 6
- Views: 77
- Wed Mar 08, 2017 10:28 pm
- Forum: General Discussion
- Topic: Please start the game before starting a script
- Replies: 6
- Views: 77
Re: Please start the game before starting a script
Update your client.
- Wed Mar 08, 2017 10:28 pm
- Forum: General Discussion
- Topic: i have a pet , how do summon it in script?
- Replies: 4
- Views: 70
Re: i have a pet , how do summon itin script?
Code: Select all
while DialogList:GetDialog( "support_shortcut_dialog/skill_cond_1" ):IsVisible() do
if PetBuff ~= 1 then
DialogList:GetDialog( "support_shortcut_dialog/skill_cond_1" ):Click();
PetBuff = 1;
elseif PetBuff == 1 then
PetBuff = 0;
end
end- Wed Mar 08, 2017 10:22 pm
- Forum: General Discussion
- Topic: Error if I use grinderframework.lua
- Replies: 9
- Views: 155
Re: Error if I use grinderframework.lua
- Wed Mar 08, 2017 4:13 pm
- Forum: General Discussion
- Topic: Error if I use grinderframework.lua
- Replies: 9
- Views: 155
Re: Error if I use grinderframework.lua
AH since you said NA, its because your class is called Bard not Songweaver, in OfficialGrinderFramework/Classes, rename Songweaver.lua to Bard.lua
- Wed Mar 08, 2017 9:48 am
- Forum: General Discussion
- Topic: Countdown to 5.3
- Replies: 6
- Views: 125
Re: Countdown to 5.3
God, I thought I was the only one who got so bad. I have an obsession with LUA scripting, for me it's become "relax time" while scripting 