Search found 10 matches

by maq2285
Tue Sep 26, 2017 7:14 pm
Forum: Aethertech
Topic: Aethertec Script
Replies: 0
Views: 46

Aethertec Script

Does anyone have an Aethertec script that works? without "break downs" (random stops) and stuffs like that?
Please share it! :D
by maq2285
Tue Sep 26, 2017 6:35 pm
Forum: Downloads
Topic: AionInterface.dll Crash Fix 18.09.2017
Replies: 13
Views: 520

Re: AionInterface.dll Crash Fix 18.09.2017

- [string "GrinderFramework.lua"]:206: attempt to call method 'BuffManager' (a nil value)

Anyone can explane to me why i get this when i try to start boting?
by maq2285
Sun Sep 24, 2017 8:28 am
Forum: Gunner
Topic: Gunslinger.lua by mnwaxep EU version
Replies: 7
Views: 317

Re: Gunslinger.lua by mnwaxep EU version

made some small fixes and improvements: - fixed some spell names - no mana chain unless char is under 30% mana - no pistol chain if the target is below 40% health - added focused evasion if targed cast something only testet the script with lvl 30 gunner. --[[ ---------------------------------------...
by maq2285
Sat Sep 23, 2017 8:18 am
Forum: Gunner
Topic: Gunslinger.lua by mnwaxep EU version
Replies: 7
Views: 317

Re: Gunslinger.lua by mnwaxep EU version

- Unable to find a class or player controller!
- invalid arguments to method call

What am i doing wrong?
by maq2285
Thu Aug 24, 2017 10:44 am
Forum: Assassin
Topic: Official: Assassin.lua
Replies: 27
Views: 691

Re: Official: Assassin.lua

Its called Mist Butcher on EU, would it work to put "Mist Butcher" instead of Slayer Form 1? On NA yes, on EU no. I have to update skill.xml for EU at some time. But then yes it will work. ;-) I got no problem with Slayer on EU using this code: if Player:GetManaCurrent() < Player:GetManaMaximum() -...
by maq2285
Tue Aug 22, 2017 7:28 pm
Forum: Assassin
Topic: Official: Assassin.lua
Replies: 27
Views: 691

Re: Official: Assassin.lua

Anyone got the updated Slayer form to work? please share your code ^^ NA version: -- Transformation: Slayer if Player:GetState():GetState( Helper:CheckName( "Slayer Form I" )) == nil and Helper:CheckAvailable( "Slayer Form I" ) then Helper:CheckExecute( "Slayer Form I" ); return false; end Its call...
by maq2285
Tue Aug 22, 2017 5:48 pm
Forum: Assassin
Topic: Official: Assassin.lua
Replies: 27
Views: 691

Re: Official: Assassin.lua

Anyone got the updated Slayer form to work? please share your code ^^
by maq2285
Thu Aug 17, 2017 5:48 am
Forum: Assassin
Topic: Official: Assassin.lua
Replies: 27
Views: 691

Re: Official: Assassin.lua

Im getting This "- [string "Assassin.lua"]:265: '<name>' expected near '<eof>'
- Unable to find a class or player controller!
- invalid arguments to method call" message when trying this script, what am i doing wrong?
by maq2285
Wed Jun 07, 2017 6:08 pm
Forum: Downloads
Topic: AionScript Release 24.05.2017
Replies: 24
Views: 840

Re: AionScript Release 24.05.2017

Hi Nucu, there was a small update today and AS doesn't recognize the open game. I rebooted, etc. I'm a bit nabby still trying to read stuff and play with scripts so if I'm doing something wrong would love some help :)
by maq2285
Thu Apr 13, 2017 7:51 pm
Forum: Downloads
Topic: AionScript Release 09.04.2017
Replies: 10
Views: 358

Re: AionScript Release 09.04.2017

I hope I'm not out of line here but didn't know where I could post a "Big thank you" to the guys and gals that make and upkeep this. Been reading through the forum and I must say it's fantastic.

Again, thank you and I'll try my best to learn as much as possible :)