Search found 48 matches

by FarAwaY
Sun Mar 12, 2017 11:58 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 713

Re: Death Paths Jimmys Grinder Framework

Thanks nucular 8-) I am still missing the Thanks Button ;D
by FarAwaY
Sat Mar 11, 2017 2:12 pm
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 713

Re: Death Paths Jimmys Grinder Framework

Since some Updates Jimmys Grinder Framework dont Works like it have to do. I made some Test but i dont know why it doesn't works anymore so good like the first Time i test it.
by FarAwaY
Thu Mar 09, 2017 2:53 am
Forum: General Discussion
Topic: Fissure of Oblivion Grinder Framework
Replies: 25
Views: 437

Re: Fissure of Oblivion Grinder Framework

0x00 wrote:
Wed Mar 08, 2017 9:40 am
I will fix this script. Someone tell me where to go in game please and I will rewrite it
Nosra then Fly to Saphora Forest and Enter the instance ;)
by FarAwaY
Thu Mar 09, 2017 2:24 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 713

Re: Death Paths Jimmys Grinder Framework

i try to use this grinder framework but when i push enable my character stay afk dont make anything . I use bard . Check ur Bard Settings or your Way Points. Im using Bard too and i dont have any Problems. My Problems are only the Bosses in some Areas xD. Its bad that AS dont have any MobIgnoreBlac...
by FarAwaY
Tue Mar 07, 2017 10:28 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 713

Re: Death Paths Jimmys Grinder Framework

I will take a look later. Send me pls your waypoints. My Bots dont have any Problems like this.
by FarAwaY
Tue Mar 07, 2017 1:56 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 713

Re: Death Paths Jimmys Grinder Framework

Thank you very much <3 Is there a way to make the script ignore all mobs on the "death path" except the ones it's attacked by? Or to ignore a special kind of mob type? Ty in advance Your Death Path are all <Type>Move</Type> or maybe they are <Type>Aktion</Type>? And atm there is no Option to Ignore...
by FarAwaY
Sun Mar 05, 2017 6:54 pm
Forum: General Discussion
Topic: Error when loading
Replies: 5
Views: 66

Re: Error when loading

nippon wrote:
Sun Mar 05, 2017 6:21 pm
I ru as admin, feom batch file 32 bit and I still get error when I open, any solutions? tak

Error: http://imgur.com/C471EJq
Please Install this First
viewtopic.php?f=7&t=6
by FarAwaY
Tue Feb 28, 2017 5:29 pm
Forum: Ranger
Topic: OFG: Ranger LUA
Replies: 0
Views: 154

OFG: Ranger LUA

Sharing this Ranger Lua i found in my Archive. There are might be some Bugs. Feel free too test it and rework it --[[ -------------------------------------------------- Copyright (C) 2014 VaanC This program is free software: you can redistribute it and/or modify it under the terms of the GNU General...
by FarAwaY
Tue Feb 28, 2017 4:18 pm
Forum: Assassin
Topic: Official: Assassin.lua
Replies: 27
Views: 691

Re: Official: Assassin.lua

Thx 0x00 for your great work. Can U maybe add this under your Apply Deadly Poison Buff Line -- Transformation: Slayer -- Buff 2: Transformation: Slayer if Player:GetState():GetState( Helper:CheckName( "Transformation: Slayer" )) == nil and Helper:CheckAvailable( "Transformation: Slayer" ) then Helpe...
by FarAwaY
Tue Feb 28, 2017 3:21 pm
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 713

Death Paths Jimmys Grinder Framework

Hello nyerk community, Jimmy's Grinder Framework is a modified version of the official grinder framework that supports death way points. How does it work? well basically it reads the node names when it dies and only runs the ones named "Death" with a capital D, and then looks for the "Start" named n...