I'm pretty sure we can still farm somethink to trade in 6.0
Search found 218 matches
- Wed Jan 24, 2018 2:20 pm
- Forum: General Discussion
- Topic: 6.0 = the end of botting?
- Replies: 4
- Views: 136
Re: 6.0 = the end of botting?
I belive in free to play mmorpg trade never die. Many people use real money to buy in game item, if ncsoft block this mechanics aion will die in my opinion.
I'm pretty sure we can still farm somethink to trade in 6.0
I'm pretty sure we can still farm somethink to trade in 6.0
- Sun Jan 21, 2018 6:46 pm
- Forum: LUA Scripting
- Topic: UnknownProject 23.01.2018
- Replies: 36
- Views: 445
- Sun Jan 21, 2018 6:46 pm
- Forum: LUA Scripting
- Topic: UnknownProject 23.01.2018
- Replies: 36
- Views: 445
- Sun Jan 21, 2018 6:44 pm
- Forum: LUA Scripting
- Topic: UnknownProject 23.01.2018
- Replies: 36
- Views: 445
- Sun Jan 21, 2018 6:44 pm
- Forum: LUA Scripting
- Topic: UnknownProject 23.01.2018
- Replies: 36
- Views: 445
UnknownProject 23.01.2018
What UnknowProject is? The idea that lead to the creation of this project was to create a framework to provide useful tools to the community to facilitate writing (and I also hope sharing) of your own scripts without having to face the difficulty of writing all the code from scratch. UnknownProject...
- Sun Jan 21, 2018 5:25 pm
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 194
Re: EU & NA dll with new features (who wanna use them).
Agonic do you use CheatEngine to search memory address?
- Sun Jan 14, 2018 4:49 pm
- Forum: Downloads
- Topic: [Alpha] AionInterface.dll Update 14.01.2018 (NA ONLY!) *Updated*
- Replies: 11
- Views: 250
Re: [Alpha] AionInterface.dll Update 14.01.2018 (NA ONLY!) *Updated*
Nucular do you know if pathing issues afflict last eu version too?
- Sun Jan 14, 2018 12:10 am
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1214
Re: Project: Auto leveling new character
anyone having issues with the Scripts since last update? my guys just keep trying to run after they agro mobs inside the instance's. :( Actualy i'll not devleop this project enymore. I'm currently work at a new project and i'll rework this script too. I notice the issues you are talking, i'm try to...
- Fri Jan 12, 2018 5:02 pm
- Forum: General Discussion
- Topic: NOT AION
- Replies: 3
- Views: 70
- Wed Jan 03, 2018 3:55 pm
- Forum: LUA Scripting
- Topic: Luna Hell Pass/Contaminated Underpath - Beta 28.10.2017
- Replies: 61
- Views: 849
Re: Luna Hell Pass/Contaminated Underpath - Beta 28.10.2017
Add this code at start and set your custom value escapeOffsetY=0; then change this code -- if boss focus us if finalBossEntity:GetTargetID() == playerID then -- One shot entity if CheckAvailable(HellWaveID) and HellWaveTimer < Time() then PlayerInput:Ability(HellWaveID); HellWaveTimer = HellWaveTime...