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- Wed Feb 15, 2017 10:27 am
- Forum: General Discussion
- Topic: [SUGGESTION] Remove Panic Mode
- Replies: 11
- Views: 210
- Sun Feb 12, 2017 4:06 pm
- Forum: General Discussion
- Topic: [SUGGESTION] Remove Panic Mode
- Replies: 11
- Views: 210
Re: [SUGGESTION] Remove Panic Mode
Finally I could test the entities.dll and it works as expected: panic mode is disabled by default.
Have fun.
Have fun.
- Wed Feb 08, 2017 9:43 am
- Forum: General Discussion
- Topic: [SUGGESTION] Remove Panic Mode
- Replies: 11
- Views: 210
Re: [SUGGESTION] Remove Panic Mode
Here you go, entities.dll with panic mode disabled by default and with optional 4k mode.
Please note that I have not been able to test it, yet, as EU is under maintenance currently. However, it should work fine (both NA and EU).
Cheers
Please note that I have not been able to test it, yet, as EU is under maintenance currently. However, it should work fine (both NA and EU).
Cheers
- Wed Feb 01, 2017 4:38 pm
- Forum: General Discussion
- Topic: Radar.dll
- Replies: 6
- Views: 144
Re: Radar.dll
Minor code fixes (entities.dll, radar.dll) What did you exactly change? I.e. for radar.dll: Before: Game.add_OnFrame(new AionEventHandler((object) this, __methodptr(_RunFrame))); this._hInterface.SettingsGatherable.Checked = bool.Parse(hSetting["Object"]); Now: this._hInterface.SettingsGatherable.C...
- Wed Feb 01, 2017 12:51 pm
- Forum: General Discussion
- Topic: Radar.dll
- Replies: 6
- Views: 144
Re: Radar.dll
I have updated both, entities.dll and radar.dll again. Changes: - Added "4K mode" to settings. Default: disabled. (entities.dll, radar.dll) - Minor code fixes (entities.dll, radar.dll) - Updated description of settings (entities.dll) Installation: - Replace radar.dll and / or entities.dll in \AionSc...
- Tue Jan 31, 2017 5:27 pm
- Forum: General Discussion
- Topic: Radar.dll
- Replies: 6
- Views: 144
Re: Radar.dll
Hi nucular, many thanks for your feedback. I have been looking for entities2.dll but was not able to find it, yet. However, I have finished the 4K-versions of radar.dll and entities.dll. If you are playing the game in 4K and don't have eagle eyes, you might want to give it a try. Instructions: Simpl...
- Mon Jan 30, 2017 5:19 pm
- Forum: General Discussion
- Topic: Radar.dll
- Replies: 6
- Views: 144
Re: Radar.dll
Hi again, just wanted to let you know that I made some progress: radar.dll: + decompiled + fixed false code + resized the AionRadar bitmap to double size and added it as new ressource which is used as radar bitmap - to do: fix one code issue regarding monster entities on the radar entities.dll: + de...
- Mon Jan 30, 2017 9:29 am
- Forum: General Discussion
- Topic: Radar.dll
- Replies: 6
- Views: 144
Radar.dll
Hi guys, as I am playing in 4K I was wondering if it is possible to change the size of AionScript windows, i.e. the radar. After decompiling Radar.dll with "JetBrains dotPeek" I can see that the window size is set in the sub InitializeComponent(): private void InitializeComponent() { [...] this.Sett...