Search found 8 matches

by mavel
Wed Feb 15, 2017 10:27 am
Forum: General Discussion
Topic: [SUGGESTION] Remove Panic Mode
Replies: 11
Views: 210

Re: [SUGGESTION] Remove Panic Mode

nucular wrote:
Mon Feb 13, 2017 8:35 am
Mavel, please give me the source code and i will have a look onto it and most likely add it to the default AionScript installation.
Send it via PM or share here in the forums.
Done, you just received a PM.
by mavel
Sun Feb 12, 2017 4:06 pm
Forum: General Discussion
Topic: [SUGGESTION] Remove Panic Mode
Replies: 11
Views: 210

Re: [SUGGESTION] Remove Panic Mode

Finally I could test the entities.dll and it works as expected: panic mode is disabled by default.
Have fun.
by mavel
Wed Feb 08, 2017 9:43 am
Forum: General Discussion
Topic: [SUGGESTION] Remove Panic Mode
Replies: 11
Views: 210

Re: [SUGGESTION] Remove Panic Mode

Here you go, entities.dll with panic mode disabled by default and with optional 4k mode.
Please note that I have not been able to test it, yet, as EU is under maintenance currently. However, it should work fine (both NA and EU).

Cheers
by mavel
Wed Feb 01, 2017 4:38 pm
Forum: General Discussion
Topic: Radar.dll
Replies: 6
Views: 144

Re: Radar.dll

Minor code fixes (entities.dll, radar.dll) What did you exactly change? I.e. for radar.dll: Before: Game.add_OnFrame(new AionEventHandler((object) this, __methodptr(_RunFrame))); this._hInterface.SettingsGatherable.Checked = bool.Parse(hSetting["Object"]); Now: this._hInterface.SettingsGatherable.C...
by mavel
Wed Feb 01, 2017 12:51 pm
Forum: General Discussion
Topic: Radar.dll
Replies: 6
Views: 144

Re: Radar.dll

I have updated both, entities.dll and radar.dll again. Changes: - Added "4K mode" to settings. Default: disabled. (entities.dll, radar.dll) - Minor code fixes (entities.dll, radar.dll) - Updated description of settings (entities.dll) Installation: - Replace radar.dll and / or entities.dll in \AionSc...
by mavel
Tue Jan 31, 2017 5:27 pm
Forum: General Discussion
Topic: Radar.dll
Replies: 6
Views: 144

Re: Radar.dll

Hi nucular, many thanks for your feedback. I have been looking for entities2.dll but was not able to find it, yet. However, I have finished the 4K-versions of radar.dll and entities.dll. If you are playing the game in 4K and don't have eagle eyes, you might want to give it a try. Instructions: Simpl...
by mavel
Mon Jan 30, 2017 5:19 pm
Forum: General Discussion
Topic: Radar.dll
Replies: 6
Views: 144

Re: Radar.dll

Hi again, just wanted to let you know that I made some progress: radar.dll: + decompiled + fixed false code + resized the AionRadar bitmap to double size and added it as new ressource which is used as radar bitmap - to do: fix one code issue regarding monster entities on the radar entities.dll: + de...
by mavel
Mon Jan 30, 2017 9:29 am
Forum: General Discussion
Topic: Radar.dll
Replies: 6
Views: 144

Radar.dll

Hi guys, as I am playing in 4K I was wondering if it is possible to change the size of AionScript windows, i.e. the radar. After decompiling Radar.dll with "JetBrains dotPeek" I can see that the window size is set in the sub InitializeComponent(): private void InitializeComponent() { [...] this.Sett...