Search found 147 matches
- Sun Jan 21, 2018 3:55 pm
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 180
Re: EU & NA dll with new features (who wanna use them).
Hi, looks nice but .dll does not work for EU, see Error Log: System.MissingMethodException: Method not found: "Single AionInterface.Player.GetAttackRange()". at AionExtension._RunFrame() at AionInterface.AionEventHandler.Invoke() at AionInterface.Game._Active() at System.Threading.ThreadHelper.Thre...
- Sun Jan 21, 2018 2:42 pm
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 180
EU & NA dll with new features (who wanna use them).
-Player:SetFramePerSecond(wanting fps value); It sets g_maxfps. -Player:GetKinah(). It checks your kinah amount. -Player:GetWhereIAm(). It is for subzone based control. Maybe You wanna use your skills acording to subzone. forexample; if Player:GetWhereIAm() == "Sea of Life" then -Player:GetCInventor...
- Sat Jan 20, 2018 9:49 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 335
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
1.I wrote using of PlayerInput:Console("/skill Skill Name") before. This almost always works 2. I have written llike this, when a skill didnt cast 3.Nucular have a tool extracting skills from .pak to make skill.xml. Ive been waitin for him and his work. 4. I got a lowbie chanter, Morel likely Playe...
- Sat Jan 20, 2018 6:25 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 335
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
Bugs: Conditional skills work sometimes, and Multicast skills don't work. I don't know anything about multilevel skills yet. What I do is; PlayerInput:Console("/skill Annihilation"); if AbilityList:GetAbility( "Blast"):GetCooldown() == 0 then PlayerInput:Console("/skill Blast"); end if AbilityList:...
- Sat Jan 20, 2018 2:08 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 335
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
Bugs: Conditional skills work sometimes, and Multicast skills don't work. I don't know anything about multilevel skills yet. What I do is; PlayerInput:Console("/skill Annihilation"); if AbilityList:GetAbility( "Blast"):GetCooldown() == 0 then PlayerInput:Console("/skill Blast"); end if AbilityList:G...
- Wed Jan 10, 2018 10:31 pm
- Forum: Downloads
- Topic: [Alpha] AionInterface.dll Update 10.01.2018 (NA ONLY!)
- Replies: 11
- Views: 375
- Tue Dec 26, 2017 12:30 pm
- Forum: General Discussion
- Topic: AION 5.8 EU Kinah[Updated]
- Replies: 17
- Views: 232
Re: AION 5.6 EU Kinah
So, Where will I paste in code? Where will I write the pin in this code ? and How can I use select it? Thank you in advance 
- Wed Dec 13, 2017 9:58 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 13.12.2017
- Replies: 9
- Views: 382
- Wed Dec 13, 2017 9:29 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 13.12.2017
- Replies: 9
- Views: 382
- Wed Dec 13, 2017 7:47 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 13.12.2017
- Replies: 9
- Views: 382
AionInterface.dll Update 13.12.2017
It is different a bit from Nucu's. So, It could give some errors. So, I add *.pdb file to find error for you. It's been working for me. Try and let me know if error. I guess it doesn't contain kisk and quest addings. So, self.AllowRessurectKisk = false; and so I am still at work, on duty. So, I have...