Search found 218 matches
- Wed Aug 30, 2017 6:59 pm
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1268
- Wed Aug 30, 2017 1:42 pm
- Forum: Bard
- Topic: Official: Songweaver.lua
- Replies: 54
- Views: 1314
Re: Official: Songweaver.lua
if it could be useful, for level under 54 ( still no "Tsunami Requiem" skill) -- Battle Variation if Entity:GetHealth() >= 0 and Helper:CheckAvailable( "Battle Variation" ) and (Helper:CheckAvailable( "Tsunami Requiem" ) or Player:GetLevel() < 54) and Position:DistanceToPosition( Entity:GetPosition(...
- Wed Aug 30, 2017 11:01 am
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1268
- Wed Aug 30, 2017 2:07 am
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1268
Re: Project: Auto leveling new character
I fix priest.lua in this way 1) Open Macro aion menù 2) Drag and drop Healing Light skill in macro 3) Copy paste macro text in priest.lua I think "Healing Light" isn't space but some other character. Look at this post https://www.nyerk.xyz/viewtopic.php?f=7&t=127 Try to enable potion in Settings.lua...
- Tue Aug 29, 2017 11:16 pm
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1268
- Tue Aug 29, 2017 4:29 pm
- Forum: LUA Scripting
- Topic: Project: Auto leveling new character
- Replies: 86
- Views: 1268
Project: Auto leveling new character
Hello community I'm writing a script for auto leveling new character automatically. This script implement OfficialGrinderFramework to have his own attack, potion, etc.. routine. Actually i implement level 1 to 9 and 10 to 25. How to use it: Download and put the base framework file LevelingNewCharact...
- Sun Aug 20, 2017 3:31 pm
- Forum: General Discussion
- Topic: Question about Player:SetMove
- Replies: 0
- Views: 35
Question about Player:SetMove
The question is.
When Player:SetMove() return true? when return false?
I notice return true when player is returning(busy state?).
Tnx
When Player:SetMove() return true? when return false?
I notice return true when player is returning(busy state?).
Tnx
- Fri Aug 18, 2017 6:35 pm
- Forum: Downloads
- Topic: AionScript Release 16.08.2017
- Replies: 16
- Views: 449
Re: AionScript Release 16.08.2017
If somebody have bin32 in date 09/08/2017 backup should be good.
- Wed Aug 16, 2017 11:53 pm
- Forum: Downloads
- Topic: AionScript Release 16.08.2017
- Replies: 16
- Views: 449
- Wed Aug 16, 2017 11:51 pm
- Forum: General Discussion
- Topic: Custom extension dll and LUA
- Replies: 2
- Views: 44