Search found 218 matches

by cooco
Wed Aug 30, 2017 6:59 pm
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1268

Re: Project: Auto leveling new character

I never play asmodian side :(
by cooco
Wed Aug 30, 2017 1:42 pm
Forum: Bard
Topic: Official: Songweaver.lua
Replies: 54
Views: 1314

Re: Official: Songweaver.lua

if it could be useful, for level under 54 ( still no "Tsunami Requiem" skill) -- Battle Variation if Entity:GetHealth() >= 0 and Helper:CheckAvailable( "Battle Variation" ) and (Helper:CheckAvailable( "Tsunami Requiem" ) or Player:GetLevel() < 54) and Position:DistanceToPosition( Entity:GetPosition(...
by cooco
Wed Aug 30, 2017 11:01 am
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1268

Re: Project: Auto leveling new character

Your Settings.AllowRest is true?
by cooco
Wed Aug 30, 2017 2:07 am
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1268

Re: Project: Auto leveling new character

I fix priest.lua in this way 1) Open Macro aion menù 2) Drag and drop Healing Light skill in macro 3) Copy paste macro text in priest.lua I think "Healing Light" isn't space but some other character. Look at this post https://www.nyerk.xyz/viewtopic.php?f=7&t=127 Try to enable potion in Settings.lua...
by cooco
Tue Aug 29, 2017 11:16 pm
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1268

Re: Project: Auto leveling new character

tnx :D
by cooco
Tue Aug 29, 2017 4:29 pm
Forum: LUA Scripting
Topic: Project: Auto leveling new character
Replies: 86
Views: 1268

Project: Auto leveling new character

Hello community I'm writing a script for auto leveling new character automatically. This script implement OfficialGrinderFramework to have his own attack, potion, etc.. routine. Actually i implement level 1 to 9 and 10 to 25. How to use it: Download and put the base framework file LevelingNewCharact...
by cooco
Sun Aug 20, 2017 3:31 pm
Forum: General Discussion
Topic: Question about Player:SetMove
Replies: 0
Views: 35

Question about Player:SetMove

The question is.
When Player:SetMove() return true? when return false?
I notice return true when player is returning(busy state?).

Tnx
by cooco
Fri Aug 18, 2017 6:35 pm
Forum: Downloads
Topic: AionScript Release 16.08.2017
Replies: 16
Views: 449

Re: AionScript Release 16.08.2017

If somebody have bin32 in date 09/08/2017 backup should be good.
by cooco
Wed Aug 16, 2017 11:53 pm
Forum: Downloads
Topic: AionScript Release 16.08.2017
Replies: 16
Views: 449

Re: AionScript Release 16.08.2017

Inventory:GetAmount() function doesn't work.
by cooco
Wed Aug 16, 2017 11:51 pm
Forum: General Discussion
Topic: Custom extension dll and LUA
Replies: 2
Views: 44

Re: Custom extension dll and LUA

bump