Search found 5 matches

by Werasalma
Sat Feb 11, 2017 9:00 pm
Forum: General Discussion
Topic: Auto Potion/Scroll?
Replies: 6
Views: 247

Re: Auto Potion/Scroll?

Hey, u have to perform ur new function. Add this line in ur attack routine.

Code: Select all

self:CheckRunScroll();
Your function CheckRunScroll looks ok!
by Werasalma
Fri Feb 03, 2017 3:37 pm
Forum: Assassin
Topic: Having a hard time setting this to be grinding
Replies: 9
Views: 229

Re: Having a hard time setting this to be grinding

crazymonkey84 wrote:
Fri Feb 03, 2017 2:45 pm

If so, just select grinder in first option and then right click in the second one and choose create, then "record" then go all the way u want ur char to go, and go back to the starting point, save it and then just click enabled and voila!
AS Fenst.gif
AS Fenst.gif (22.81 KiB) Viewed 221 times
by Werasalma
Fri Feb 03, 2017 3:13 pm
Forum: Templar
Topic: Functional templar LUA
Replies: 5
Views: 445

Re: Functional templar LUA

Ok.... the easiest way is to check and edit ur helperfunction [Scripting->Grinderframework->HelperFunction.lua]. ------------------------------------------------------------- search for: function CheckPotionMana() For example: If u want to use "Fortified Recovery Potions" (Gameforge English). 1. Cha...
by Werasalma
Thu Feb 02, 2017 5:34 pm
Forum: Templar
Topic: Functional templar LUA
Replies: 5
Views: 445

Re: Functional templar LUA

Hello, at first u you should check and modify following Settings in settings.lua [Scripting->Grinderframework->settings.lua]. -- Indicates whether or not to allow resting (Requires AllowAttack). self.AllowRest = true; -- Indicates whether or not potions are allowed (does not use Serums, only Elixir ...