Search found 47 matches
- Sat Dec 02, 2017 4:46 am
- Forum: Downloads
- Topic: AionInterface.dll Update 29.11.2017
- Replies: 5
- Views: 296
- Fri Nov 24, 2017 7:26 pm
- Forum: General Discussion
- Topic: Dangerous Instances ?
- Replies: 49
- Views: 554
- Tue Nov 21, 2017 11:21 pm
- Forum: General Discussion
- Topic: Garden of Knowledge Box Finder and Radar Marker restoration
- Replies: 15
- Views: 451
Re: Garden of Knowledge Box Finder and Radar Marker restoration
Press ";" and select Display Chest
Work in Library of Knowledge and Garden of Knowledge
Work in Library of Knowledge and Garden of Knowledge
- Fri Nov 17, 2017 9:05 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.11.2017
- Replies: 4
- Views: 198
- Wed Nov 08, 2017 7:34 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 08.11.2017
- Replies: 6
- Views: 295
- Wed Nov 08, 2017 6:30 pm
- Forum: General Discussion
- Topic: Dangerous Instances ?
- Replies: 49
- Views: 554
- Tue Nov 07, 2017 12:08 am
- Forum: LUA Scripting
- Topic: Automatic Garden Fly
- Replies: 11
- Views: 153
- Mon Nov 06, 2017 10:51 pm
- Forum: LUA Scripting
- Topic: Automatic Garden Fly
- Replies: 11
- Views: 153
- Sun Oct 29, 2017 11:44 am
- Forum: General Discussion
- Topic: Key Space
- Replies: 12
- Views: 218
Key Space
You can add support for spaces (Starting Jump and Toggle Gliding), as well as added support for escape and enter keys (PlayerInput.Escape(), PlayerInput.Enter()).
- Sat Oct 21, 2017 2:12 am
- Forum: Downloads
- Topic: AionInterface.dll Small Update EU 15.10.2017
- Replies: 15
- Views: 631
Re: AionInterface.dll Small Update EU 15.10.2017
Thank you very much.
When playing Bard, when he kills an opponent and plunder and use the skill "Gentle Echo" pops the message:
System.NullReferenceException: Object reference not set to an instance of an object.
at AionExtension._RunFrame()
When playing Bard, when he kills an opponent and plunder and use the skill "Gentle Echo" pops the message:
System.NullReferenceException: Object reference not set to an instance of an object.
at AionExtension._RunFrame()