I tried some runs but i have a problem,basically all chars just go in the boss room and spam /skill loot without doing nothing,i already changed automatic loot on false,but it keep doing it.
If the instance is over you need to loot the box and then exist. Wouldn't a few variables acting like a switch help? Like: BoxLooted = false; then turned into true if you loot it If BoxLooted = true then it means you can use the portal. In theory is possible, but I'm not completely sure about how t...
Update: * Timers were deleted and replaced by verification routines with entities names. * Skill are now used with their respective CD for higher DMG output. * All possible scenarios were estimated, (Boss pulls, Random monster aggro, etc) * Rank A chances increased to 100%. Pending: There's only on...
Run this, u can see CD is wrong (always 0 second CD). Keep CD with a timer Exactly!, its showing 0 seconds all the time, after using the restriction with the timer started to work like a charm, I only had to add 1 extra second than the skill is showing, I.E Terror's restraint = 8 secs, and its work...
this show you ALL entity in 100meters range function OnFrame() for ID, Entity in DictionaryIterator(EntityList:GetList()) do Write("Entity name: "..Entity:GetName().." EntityID: "..Entity:GetID().." EntityTypeID() - http://aiondatabase.net/en/npc/"..Entity:GetTypeID()); end end Hey cooco, I'm using...
Wow, thank you a lot for your suggestions Diavolakos :) I'll explain what the script does exactly: 1)It has 3 main routines, which has short timers, they spam every 5 secs (Select patrol monster after gate, Select First boss, Select Second Boss, Use skill Hellish fissure, Use skill loot for quest bo...
Vanilla script are very "invasive", literally skip ALL (door, wall, timer, boss). With a "smart" script you can do all i think :mrgreen: What Kumuk drop? :shock: Exactly, basically any script that avoids doors, timers and bosses required to enable certain areas is simple to filter and check through...
Update: * Early combat added, improved times and Rank A probabilities. * Reduced time between AoE uses. * Reduced times to exp / quest loot / leaving instance routines. * EU monster names / quest box updated, I tested it myself and got Rank A. This is still a beta version, it does the job but it ne...
Hello guys, I'm sorry for the late response, I was pretty sick recently and got no time to work on anything. Hey Guys, Here is a better and working Version EU only: function OnLoad() Timer0 = Time(); Timer1 = Time(); Timer2 = Time(); Timer3 = Time(); Timer4 = Time(); Timer5 = Time(); Timer6 = Time()...