Search found 147 matches
- Sun Mar 19, 2017 9:55 pm
- Forum: Gunner
- Topic: Gunslinger.lua by mnwaxep EU version
- Replies: 7
- Views: 327
Re: Gunslinger.lua by mnwaxep EU version
Why do you use the skill levels like Between the Eyes "II", Lifeline Penetration "V" ? It was old system of aion.
- Sat Mar 18, 2017 12:39 am
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 215
Re: how do check on/off skill in script ?
-- Using of the Loot pet; --Put pet and AutoLoot skill on the skillbar. Btw, You can put them wherever you want. It is just an example. Now example; local CTRL8 = DialogList:GetDialog( "quickbar_dialog_ctrl/0/shortcut8" ):GetAddress();--means Quickbar 2 1 8 = Ctrl+8 local IsAbilityActive = Memory:Ge...
- Fri Mar 17, 2017 10:29 pm
- Forum: LUA Scripting
- Topic: Little update for Reflect function
- Replies: 0
- Views: 71
Little update for Reflect function
Code: Select all
or EntityState:GetState( "Winter Armour" ) ~= nil- Fri Mar 17, 2017 8:51 pm
- Forum: Tutorials
- Topic: How to run 2+ cliets on 1 machine
- Replies: 24
- Views: 564
- Fri Mar 17, 2017 6:53 am
- Forum: Downloads
- Topic: AionScript Release 17.03.2017
- Replies: 8
- Views: 299
- Fri Mar 17, 2017 6:45 am
- Forum: Downloads
- Topic: AionScript Release 17.03.2017
- Replies: 8
- Views: 299
- Fri Mar 17, 2017 5:13 am
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 215
Re: how do check on/off skill in script ?
Powershard On local ShardAddress = DialogList:GetDialog( "basic_status_dialog/boost_marker" ):GetAddress(); local Shard = Memory:GetUnsignedInteger(ShardAddress +424) > 1060000000; if Entity ~= nil and Entity:IsPlayer() and not Shard then if Helper:CheckAvailable( "Toggle Power Shard" ) then Helper:...
- Thu Mar 16, 2017 12:24 am
- Forum: General Discussion
- Topic: how do check on/off skill in script ?
- Replies: 14
- Views: 215
Re: how do check on/off skill in script ?
I added into my script. Then tested it. But, the result is so sad that, this addition freezes the AS.
Update: It is working for Frenzy for assassins, but powershards.
Update: It is working for Frenzy for assassins, but powershards.
- Thu Mar 16, 2017 12:21 am
- Forum: Downloads
- Topic: AionScript Release 15.03.2017
- Replies: 10
- Views: 261
Re: AionScript Release 15.03.2017
- Wed Mar 15, 2017 11:17 pm
- Forum: Downloads
- Topic: AionScript Release 15.03.2017
- Replies: 10
- Views: 261
Re: AionScript Release 15.03.2017
What's changed for GrinderFramework.lua ?