Search found 147 matches

by agonic
Sun Mar 19, 2017 9:55 pm
Forum: Gunner
Topic: Gunslinger.lua by mnwaxep EU version
Replies: 7
Views: 327

Re: Gunslinger.lua by mnwaxep EU version

Why do you use the skill levels like Between the Eyes "II", Lifeline Penetration "V" ? It was old system of aion.
by agonic
Sat Mar 18, 2017 12:39 am
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 215

Re: how do check on/off skill in script ?

-- Using of the Loot pet; --Put pet and AutoLoot skill on the skillbar. Btw, You can put them wherever you want. It is just an example. Now example; local CTRL8 = DialogList:GetDialog( "quickbar_dialog_ctrl/0/shortcut8" ):GetAddress();--means Quickbar 2 1 8 = Ctrl+8 local IsAbilityActive = Memory:Ge...
by agonic
Fri Mar 17, 2017 10:29 pm
Forum: LUA Scripting
Topic: Little update for Reflect function
Replies: 0
Views: 71

Little update for Reflect function

Code: Select all

or EntityState:GetState( "Winter Armour" ) ~= nil
New name of the high level Wintry. Add it into function CheckReflect( Entity ) in Helper.
by agonic
Fri Mar 17, 2017 8:51 pm
Forum: Tutorials
Topic: How to run 2+ cliets on 1 machine
Replies: 24
Views: 564

Re: How to run 2+ cliets on 1 machine

Also, now supports 64bit
by agonic
Fri Mar 17, 2017 6:53 am
Forum: Downloads
Topic: AionScript Release 17.03.2017
Replies: 8
Views: 299

Re: AionScript Release 17.03.2017

nucular wrote:
Fri Mar 17, 2017 6:49 am
Why sad? ^^
it should be my fault :P
by agonic
Fri Mar 17, 2017 6:45 am
Forum: Downloads
Topic: AionScript Release 17.03.2017
Replies: 8
Views: 299

Re: AionScript Release 17.03.2017

:(
by agonic
Fri Mar 17, 2017 5:13 am
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 215

Re: how do check on/off skill in script ?

Powershard On local ShardAddress = DialogList:GetDialog( "basic_status_dialog/boost_marker" ):GetAddress(); local Shard = Memory:GetUnsignedInteger(ShardAddress +424) > 1060000000; if Entity ~= nil and Entity:IsPlayer() and not Shard then if Helper:CheckAvailable( "Toggle Power Shard" ) then Helper:...
by agonic
Thu Mar 16, 2017 12:24 am
Forum: General Discussion
Topic: how do check on/off skill in script ?
Replies: 14
Views: 215

Re: how do check on/off skill in script ?

I added into my script. Then tested it. But, the result is so sad that, this addition freezes the AS.
Update: It is working for Frenzy for assassins, but powershards.
by agonic
Thu Mar 16, 2017 12:21 am
Forum: Downloads
Topic: AionScript Release 15.03.2017
Replies: 10
Views: 261

Re: AionScript Release 15.03.2017

locatelli wrote:
Wed Mar 15, 2017 11:39 pm
agonic wrote:
Wed Mar 15, 2017 11:17 pm
nucular wrote:
Wed Mar 15, 2017 9:26 pm
Changes:
  • Added Support NA Patch 5.3
For existing Users the following files have been updated:
  • AionInterface.dll
  • Scripting\OfficialGrinderFramework\GrinderFramework.lua
  • Setting\Skill.NA
What's changed for GrinderFramework.lua ?
The code related to the ressing dialog
Hmmmm
by agonic
Wed Mar 15, 2017 11:17 pm
Forum: Downloads
Topic: AionScript Release 15.03.2017
Replies: 10
Views: 261

Re: AionScript Release 15.03.2017

nucular wrote:
Wed Mar 15, 2017 9:26 pm
Changes:
  • Added Support NA Patch 5.3
For existing Users the following files have been updated:
  • AionInterface.dll
  • Scripting\OfficialGrinderFramework\GrinderFramework.lua
  • Setting\Skill.NA
What's changed for GrinderFramework.lua ?