Search found 119 matches
- Tue Feb 06, 2018 2:25 pm
- Forum: LUA Scripting
- Topic: Sorcerer.lua - Need help fixing!
- Replies: 3
- Views: 35
Re: Sorcerer.lua - Need help fixing!
have any idea how i can clean this and remove all the attack range checks sequence in the script?
- Mon Feb 05, 2018 5:57 pm
- Forum: LUA Scripting
- Topic: Sorcerer.lua - Need help fixing!
- Replies: 3
- Views: 35
Sorcerer.lua - Need help fixing!
ok so heres the script that i've been using all these times for sorc. it used to work excellent in 5.6, but now with aion NA at 5.8, it doesnt function anymore. im using this with ninja tool and attack sequence, and whenever i want to initiate attack, it says after that something along the lines of ...
- Wed Jan 31, 2018 8:17 am
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 352
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
u mind sharing the old cheating 2.dll? 
- Thu Jan 25, 2018 1:11 am
- Forum: Downloads
- Topic: AionInterface.dll Update 24.01.2018 NA
- Replies: 2
- Views: 129
- Wed Jan 24, 2018 2:51 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 352
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
its fine now nucular. using agonics method, i managed to fix it. altho not all of it but the more express concerns has been dealt with. im gonna try on other classes now since i have each of the class. when i find something new, ill have the list here stat! thanks for the offer, ill let u know soon ...
- Mon Jan 22, 2018 2:28 am
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 194
Re: EU & NA dll with new features (who wanna use them).
So agonic. If i want to do that, i still need to download and use these files u uploaded first?
- Sun Jan 21, 2018 5:03 pm
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 194
Re: EU & NA dll with new features (who wanna use them).
not quite understand how this new thing u made work... in any case ive been trying to fiddle with the scripts to put in scripting folder that basically lets me use specific grinderframework according to where I am, for example if i am in fissure of oblivion, instead of using class script i.e templar...
- Sun Jan 21, 2018 12:05 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 352
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
nevermind what I said agonic. I managed to fix everything using your method. You're right. using that style, most of the skills that wont trigger can now be triggered. HUGE HELP.
TYVM agonic!
TYVM agonic!
- Sun Jan 21, 2018 6:33 am
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 352
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
I tried this code with my luna farming sin and use it on adma stronghold. these skill strings that i put in my code is making AS stop when I try to start a fight. - [string "Assassin.lua"]:612: attempt to index a nil value these are the code strings that I use for my sin chain skill, can you tell wh...
- Sat Jan 20, 2018 8:03 pm
- Forum: Downloads
- Topic: AionInterface.dll Update 17.01.2018 (NA ONLY!)
- Replies: 14
- Views: 352
Re: AionInterface.dll Update 17.01.2018 (NA ONLY!)
1.I wrote using of PlayerInput:Console("/skill Skill Name") before. This almost always works 2. I have written llike this, when a skill didnt cast 3.Nucular have a tool extracting skills from .pak to make skill.xml. Ive been waitin for him and his work. 4. I got a lowbie chanter, Morel likely Playe...