Hello,a question:
Is it possible to exclude monsters from attack eg. in Node XML "IsMonster @desc <!Returns whether or not this entity is a monster>" or in the Class.lua ?
Search found 14 matches
- Wed Mar 21, 2018 5:49 pm
- Forum: Tutorials
- Topic: Exclude Monsters from attack
- Replies: 0
- Views: 39
- Wed Mar 14, 2018 1:14 pm
- Forum: General Discussion
- Topic: bin32 folder request
- Replies: 6
- Views: 101
Re: bin32 folder request
I know the request was for a working bin32 and only the 5.6 works in the EU, so AS can still run with it.
Swap the 5.8 32bin with the 5.6 32bin or use eg. another tool which also supports 64bit
Swap the 5.8 32bin with the 5.6 32bin or use eg. another tool which also supports 64bit
- Wed Mar 14, 2018 12:24 pm
- Forum: General Discussion
- Topic: bin32 folder request
- Replies: 6
- Views: 101
- Sun Jan 21, 2018 6:07 pm
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 179
Re: EU & NA dll with new features (who wanna use them).
Hi, looks nice but .dll does not work for EU, see Error Log: System.MissingMethodException: Method not found: "Single AionInterface.Player.GetAttackRange()". at AionExtension._RunFrame() at AionInterface.AionEventHandler.Invoke() at AionInterface.Game._Active() at System.Threading.ThreadHelper.Thre...
- Sun Jan 21, 2018 3:46 pm
- Forum: Downloads
- Topic: EU & NA dll with new features (who wanna use them).
- Replies: 10
- Views: 179
Re: EU & NA dll with new features (who wanna use them).
Hi, looks nice but .dll does not work for EU, see Error Log: System.MissingMethodException: Method not found: "Single AionInterface.Player.GetAttackRange()". at AionExtension._RunFrame() at AionInterface.AionEventHandler.Invoke() at AionInterface.Game._Active() at System.Threading.ThreadHelper.Threa...
- Wed Apr 19, 2017 10:38 am
- Forum: General Discussion
- Topic: Aionscript dont work.
- Replies: 10
- Views: 212
Re: Aionscript dont work.
read this viewtopic.php?f=7&t=5 this the way works for the most user.
- Tue Apr 18, 2017 4:17 am
- Forum: General Discussion
- Topic: Aionscript dont work.
- Replies: 10
- Views: 212
- Mon Mar 20, 2017 5:35 am
- Forum: Gunner
- Topic: Gunslinger.lua by mnwaxep EU version
- Replies: 7
- Views: 315
Re: Gunslinger.lua by mnwaxep EU version
Script base coat on an old script from VaanC & Macrokor "(C) 2013"

- Sun Mar 19, 2017 7:45 am
- Forum: LUA Scripting
- Topic: addwaypoints.lua
- Replies: 0
- Views: 86
addwaypoints.lua
-- Script for adding waypoints manually via hotkeys function OnLoad() -- User Preferences reversePath = "True"; theFileName = "Path 1.xml"; _createFile = "NumPad1"; _closeFile = "NumPad3"; _move = "NumPad4"; _action = "NumPad6"; _rest = "NumPad5"; -- Write the hotkeys to the window Write("HOTKEYS\n...
- Sat Mar 11, 2017 9:59 am
- Forum: Announcements
- Topic: New VIP section!
- Replies: 5
- Views: 408