works awesome
thank you very much
edit: just discovered a tiny problem. if the bot gets killed on the death path it doesnt start the routine all over but tries to continue from where it has been killed even if that means running against walls.
Any way to fix that?
Search found 5 matches
- Mon Mar 13, 2017 10:54 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 716
- Tue Mar 07, 2017 8:41 am
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 716
Re: Death Paths Jimmys Grinder Framework
I already tried to change the death nodes to <Type>Move</Type> but then it just waits on the obelisk until it finally writes "Moving to Next Node" in Manager and is trying to move directly to the start node. But there are walls in between. If I don't change the nodes to <Type>Move</Type> it is tryin...
- Tue Mar 07, 2017 1:27 am
- Forum: Bard
- Topic: Official: Songweaver.lua
- Replies: 54
- Views: 1247
Re: Official: Songweaver.lua
I will share mine if you don't mind. It's basically yours but I did some tweaking here and there; changed the buffing and also did some changes to optimize rotation on lower level bards. --[[ -------------------------------------------------- Copyright (C) 2017 Locatelli This program is free softwar...
- Mon Mar 06, 2017 11:08 pm
- Forum: LUA Scripting
- Topic: Death Paths Jimmys Grinder Framework
- Replies: 36
- Views: 716
Re: Death Paths Jimmys Grinder Framework
Thank you very much <3
Is there a way to make the script ignore all mobs on the "death path" except the ones it's attacked by? Or to ignore a special kind of mob type?
Ty in advance
Is there a way to make the script ignore all mobs on the "death path" except the ones it's attacked by? Or to ignore a special kind of mob type?
Ty in advance
- Mon Mar 06, 2017 4:56 pm
- Forum: Bard
- Topic: Official: Songweaver.lua
- Replies: 54
- Views: 1247
Re: Official: Songweaver.lua
Replace buff code with this: if Player:GetState():GetState( "Melody of Life" ) == nil and Player:GetState():GetState( "Blessing of Rock" ) == nil and Player:GetState():GetState( "Blessing of Stone" ) == nil and Helper:CheckAvailable( "Melody of Life" ) then Helper:CheckExecute( "Melody of Life", Pl...