Search found 5 matches

by Rorret
Mon Mar 13, 2017 10:54 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 716

Re: Death Paths Jimmys Grinder Framework

works awesome
thank you very much

edit: just discovered a tiny problem. if the bot gets killed on the death path it doesnt start the routine all over but tries to continue from where it has been killed even if that means running against walls.
Any way to fix that?
by Rorret
Tue Mar 07, 2017 8:41 am
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 716

Re: Death Paths Jimmys Grinder Framework

I already tried to change the death nodes to <Type>Move</Type> but then it just waits on the obelisk until it finally writes "Moving to Next Node" in Manager and is trying to move directly to the start node. But there are walls in between. If I don't change the nodes to <Type>Move</Type> it is tryin...
by Rorret
Tue Mar 07, 2017 1:27 am
Forum: Bard
Topic: Official: Songweaver.lua
Replies: 54
Views: 1247

Re: Official: Songweaver.lua

I will share mine if you don't mind. It's basically yours but I did some tweaking here and there; changed the buffing and also did some changes to optimize rotation on lower level bards. --[[ -------------------------------------------------- Copyright (C) 2017 Locatelli This program is free softwar...
by Rorret
Mon Mar 06, 2017 11:08 pm
Forum: LUA Scripting
Topic: Death Paths Jimmys Grinder Framework
Replies: 36
Views: 716

Re: Death Paths Jimmys Grinder Framework

Thank you very much <3
Is there a way to make the script ignore all mobs on the "death path" except the ones it's attacked by? Or to ignore a special kind of mob type?
Ty in advance
by Rorret
Mon Mar 06, 2017 4:56 pm
Forum: Bard
Topic: Official: Songweaver.lua
Replies: 54
Views: 1247

Re: Official: Songweaver.lua

Replace buff code with this: if Player:GetState():GetState( "Melody of Life" ) == nil and Player:GetState():GetState( "Blessing of Rock" ) == nil and Player:GetState():GetState( "Blessing of Stone" ) == nil and Helper:CheckAvailable( "Melody of Life" ) then Helper:CheckExecute( "Melody of Life", Pl...